This is basically the shell of a Low Passage Berth stripped down to its life support systems (atmospheric pressure/temperature control, and gravity compensation), with automated injectors for Medical Fast and Medical Fast Antidote.
Unlike the standard Low Berth, there is no risk to this process. It requires TL 13 for the antidote; otherwise, the passenger is incapacitated for 60 days.
The Passenger Fast Berth is Cr50,000 and 0.25Td. It can maintain a passenger in Fast Mode for 60 days. It has a 60-day self-contained power and life support supply, but normally operates off shipboard power. TL 13.
The Survival Fast Berth is Cr200,000 and 0.5Td. It can maintain a passenger in Fast Mode for up to 10 years. It has a 10-year power, medication, and life support supply. TL 9 (But TL 13 is required for passenger transport use because that requires the antidote).
Each Fast Berth costs Cr3,000 per use up to 30 days. When used for extended periods, each two months cost an additional Cr2,000, or Cr12,000 per year. The Survival Fast Berth is pre-stocked with 10 years of Medical Fast Drug.
Fast Passage costs Cr4000 at standard Traveller rates. In ATUs with per-parsec and promptness surcharges, it costs Cr3750 plus 1/4 of the the per-ton-per-parsec rate adjusted by the promptness surcharge.
Its primary use is for carrying passengers on high-Jump ships with little payload space. In this application, there is no social stigma to its use. (Normally, using this or low passage would have an effect on perceived SOC equivalent to repeated failure to spend to demonstrate a suitable lifestyle -- mid passage would count as only a single such event.)
From a game mechanics standpoint, it's the same as putting the passenger into a vacc suit, dosing him with Medical Fast, and shoving him into a locker for up to two months.
Unlike the standard Low Berth, there is no risk to this process. It requires TL 13 for the antidote; otherwise, the passenger is incapacitated for 60 days.
The Passenger Fast Berth is Cr50,000 and 0.25Td. It can maintain a passenger in Fast Mode for 60 days. It has a 60-day self-contained power and life support supply, but normally operates off shipboard power. TL 13.
The Survival Fast Berth is Cr200,000 and 0.5Td. It can maintain a passenger in Fast Mode for up to 10 years. It has a 10-year power, medication, and life support supply. TL 9 (But TL 13 is required for passenger transport use because that requires the antidote).
Each Fast Berth costs Cr3,000 per use up to 30 days. When used for extended periods, each two months cost an additional Cr2,000, or Cr12,000 per year. The Survival Fast Berth is pre-stocked with 10 years of Medical Fast Drug.
Fast Passage costs Cr4000 at standard Traveller rates. In ATUs with per-parsec and promptness surcharges, it costs Cr3750 plus 1/4 of the the per-ton-per-parsec rate adjusted by the promptness surcharge.
Its primary use is for carrying passengers on high-Jump ships with little payload space. In this application, there is no social stigma to its use. (Normally, using this or low passage would have an effect on perceived SOC equivalent to repeated failure to spend to demonstrate a suitable lifestyle -- mid passage would count as only a single such event.)
From a game mechanics standpoint, it's the same as putting the passenger into a vacc suit, dosing him with Medical Fast, and shoving him into a locker for up to two months.