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Favorite Pocket Empire

>functioned at a **molecular level**, able to create the equivalent of over


binary is going to have to go if we are to get further orders of magnitude increases

the current problem facing chip researchers is that they are working practically down to the atomic level and IIRC 2 atoms of silicon arent enough to insulate one atom of copper ..... thus the interest in quantum computing etc.

>1 billion transistors per square millimeter

I'm pretty sure the heart of the average multi-GB USB stick gets close to your 120Mb per mm already and there is some density penalty in making them rewriteable etc
 
Current designs aren't even to the molecular level, Peter... and already, tunneling effect is rendering current peak resolution chips unstable.

Current high-end chip peaks are around 45nm resolution... and electron tunneling is already a significant problem. Density is approaching a bottleneck, in that minimum separation already seems to have been found (unless a move to Gallium Arsenide from Silicone is made... but that's not going to happen with the current issues of the 'dangers' of using arsenides in that kind of scale).
 
The topic has interested me. I'm new to Traveller and just got copies of the MT (both the basic rules and the Spinward Marches). Though based on the topic I like the sound of the Dutchy of Oasis and now I'm going to rush out and look it up at the wiki.

So I'm guessing 'minor powers' = pocket empires?
 
Pocket Empires is a book for T4 which outlines a sort of "mini-game" where a group or wealthy family sets out after the Long Night (Milieu 0 era) and founds their own "empire"... hence the term "pocket empire". Its also a term used for various small polities on the fringe of the Third Imperium. There are several in the Glimmerdrift Reaches, Hinterworlds, and spinward beyond the Spindrift Marches.

This link might help you

http://www.travellermap.com/
 
>1 billion transistors per square millimeter

I'm pretty sure the heart of the average multi-GB USB stick gets close to your 120Mb per mm already and there is some density penalty in making them rewriteable etc

Current tech has a limit of about 10 million transistors per millimeter IIRC. I gave it an arbitrary 100x increase.

Also, one thing I was postulating regarding these chips is that they aren't printed chips... its a pure optical chip somehow using the atoms themselves as switches without an insulator. Instead of electrical current, its bouncing photons around. How that might work is... well... pure sci-fi, its beyond real world understanding of physics. But then again, so are the Cymbaline chips.

My thinking was this. That the Cymbaline chips, based on the description of them, are some sort of optical chip. We don't know how exactly they work, maybe its silicates with some metal impurities in some "magic mix" or maybe its some form of sillicate we haven't seen. Whatever it is, it allows these chips to form a sentient life form. I assumed, again based one what has been written, that Imperial researchers had also noticed these chips were capable of processing functions faster (or perhaps just more efficiently by doing so in a way that doesn't require as many calculations... beating the limit not by brute force but through some more "elegant" solution... call it "intuitive algorhythmic calculus"; maybe they aren't binary, maybe they're just a whole new kind of chip) than previous chips. Eventually these new chips became widespread, being used not just in transponders, but computers, digital watches, cell phones, laptops, cars, planes, trains, you get the idea. Among the unique features of these chips is that they can rewrite themselves based on information. Thus when Virus comes along, its able to so widely infect things because its spreading through Cymbaline chips which by their nature are suspectible to it. They respond and rewrite themselves because it "speaks their native language" if you will.

That was my attempt to explain how Virus was possible, how it spread so quickly and so effectively. How it was able to rewrite chips through just a radio transmission. As others have noted, without some sort of explanation Virus becomes "magical" in its ability to transmute chips, because with ordinary computer chips... such just wouldn't be possible, and worse is nonsensical (maybe the best word is simply "unbelievable").

It also offers a potential, if partial, solution. Build computers using "ordinary" and less sofisticated chips. These might require bulkier computers. Perhaps multiply equivalent cost, size, weight and power requirments by...2x, 4x, 5x? Such computers couldn't be taken over by Virus, though it could still attempt to attack them, either hacking them or just damaging their programs so they stop functioning (but they can't become sentient, that was the unique property of the Cymbaline chips).

Of course I'm sure some physics student will explain how all this if patentedly impossible and this is becoming the problem with writing sci-fi (any sci-fi, its also spawned something of a counter movement towards "sci-fantasy" which often throws science out entirely and holds the entertainment value as the only important value). Its ironic and curious that some will accept things like jump drives, or ships able to get far more energy from a fusion engine than would actually be possible; but will argue over thermodynamics and ship heat signatures. We can imagine star spanning empires, then trip ourselves over the smallest of details. I think sometimes people get too caught up in the sci in sci-fi and forget that other half... the fiction. Sci-fi isn't about being a simulation of reality, it isn't even about being realistic... its about being believeable enough to allow the suspension of disbelief so that the audience can enjoy the entertainment.

Is the above "explanation" of Virus and the Cymbaline chips absolutely realistic... no, it isn't. Is it plausible, I think so. Does it provide enough explanation for the suspension of disbelief, again, I think for most it would. For much of the sci-fi audience, that's all they want.
 
The topic has interested me. I'm new to Traveller and just got copies of the MT (both the basic rules and the Spinward Marches). Though based on the topic I like the sound of the Dutchy of Oasis and now I'm going to rush out and look it up at the wiki.

So I'm guessing 'minor powers' = pocket empires?

The Duchy of Oasis was covered in Challenge 75. Not a bad setting, and a continuation of the author's Rebellion Era polity.
 
Pocket Empires is a book for T4 which outlines a sort of "mini-game" where a group or wealthy family sets out after the Long Night (Milieu 0 era) and founds their own "empire"... hence the term "pocket empire". Its also a term used for various small polities on the fringe of the Third Imperium. There are several in the Glimmerdrift Reaches, Hinterworlds, and spinward beyond the Spindrift Marches.

This link might help you

http://www.travellermap.com/

The term predates T4, being used at least as far back as TNE - where it was a major concept: areas who had managed to recover to some degree from the devastation of the Virus and restart interstellar trade.

As for the small polities on the fringes of the Third Imperium - IIRC they're actually termed 'Client States', at least in the CT Library Data.
 
Pocket Empires is a book for T4 which outlines a sort of "mini-game" where a group or wealthy family sets out after the Long Night (Milieu 0 era) and founds their own "empire".

That's no mini-game...

It's a classic case of monstergame carcinoma.
 
Pocket Empires is a book for T4 which outlines a sort of "mini-game" where a group or wealthy family sets out after the Long Night (Milieu 0 era) and founds their own "empire"... hence the term "pocket empire". Its also a term used for various small polities on the fringe of the Third Imperium. There are several in the Glimmerdrift Reaches, Hinterworlds, and spinward beyond the Spindrift Marches.

This link might help you

http://www.travellermap.com/

Oh wow that sounds extreamly fun. I like Empire building (often in PC games and such like EU3). The idea of sending my players out to create an empire and deal with the issues that they'd have to face on a 'grander' scale than your average (or not so average) adventure. I'll have to look into this T4, what is the full name of the book?
 
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