Im confused when it comes to all of this gearhead stuff.
bk2 tells me how to make a starship and every kind of vehicle or weapon i would ever need is in bk1 or bk3 or one of the supplements.
why would i need to waste a page of paper and use a four function calculator to design a revolver ort a ground car when rules for a revolver and ground car already exist along with almost every other piece of hardware a traveller is likely to run into. can someone explain to me what pleasure is derived from doing math?
Just seems like the more complexity and rules dependant a game the less likelyhood of roleplaying and fun. in my opinion.
bk2 tells me how to make a starship and every kind of vehicle or weapon i would ever need is in bk1 or bk3 or one of the supplements.
why would i need to waste a page of paper and use a four function calculator to design a revolver ort a ground car when rules for a revolver and ground car already exist along with almost every other piece of hardware a traveller is likely to run into. can someone explain to me what pleasure is derived from doing math?
Just seems like the more complexity and rules dependant a game the less likelyhood of roleplaying and fun. in my opinion.