Supplement Four
SOC-14 5K
What I'm saying is that having Pilot skill plus Parachute FoE, plus HALO FoE is no less cluttered than having Pilot skill plus Parachute skill, and both methods will be a 'waste' because they will be seldom used.
I understand what you were saying, but I guess I'm not being clear about the FoEs.
In CT, skills are precious and hard to get. Rarely does a character improve once he's out of chargen (although Book 4 makes this somewhat easier).
In CT, a skill like "History" (to borrow from other Traveller games), or "Biology" (to borrow from a CT magazine article) are basically wasted skills. You hardly ever have to throw on them.
What would be better is a generic skill called "Science". This would be useful for a lot of throws in Traveller. Then, the character could just pick up FoEs like Pathology, Biology, or even Astronomy, which would filter how the Science skill is used.
One character's Science skill could be quite different from another character's, based on the FoEs. But, they'd both be able to roll on any type of Science check--just with different modifiers because of their FoEs.
And, FoEs don't have to be tied to a particular skill. A character could have the Pathology, Biology, and Astronomy FoE. And, the character could have the Science skill, the Medical Skill, and the Navigation skill.
The Pathology and Biology FoEs could apply to either the character's Science or Medical skill throws, depending on what he's doing. The Astronomy FoE could modify the Science or Navigation skill throws, again, depending on what was trying to be accomplished.
And not only do FoEs not need to be tied to a particular skill, they don't need to be tied to a skill at all. A character with a Pathology FoE, for example, without a single skill that Pathology could be tied to, would modify his INT and EDU checks by his Pathology FoE when making Pathology related throws.
Here's something I may have not made clear. FoEs will be easier to obtain then skills. Skills will be big and broad and still about as hard to obtain in CT as they currently are.
But, FoEs will be easier to obtain during the game. This is how the character will grow and become more experienced and capable.
There may be a limit on the number of skill levels the character has (the INT + EDU experience rule), but their won't be a limit on the number of FoEs the character has.
So, really, that's the "advantage". But, I don't really like calling it an "advantage"--it's more of an alternate way of doing things. A houserule.
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