Once high gaurd came out, each time we wargamed with traveller rules, the Fighter seemed to do remarkably well.
We tried again recently with GURPS and it still kicks arse.
It seemed that they have always been able to swarm the larger ships and give you a good bang for your buck - even if you knock a couple down, the carrier is still there and fighters are quick to build.
The way I ended up justifying larger craft was to improve Nuclear Dampers - otherwise fighter missiles have enough punch to seriously hurt big ships and to downgrade the avionics for cockpits. I also used "external volume" when storing the craft in a carrier - otherwise turrets were too tempting.
Has anyone else had any difficulty with them?
We tried again recently with GURPS and it still kicks arse.
It seemed that they have always been able to swarm the larger ships and give you a good bang for your buck - even if you knock a couple down, the carrier is still there and fighters are quick to build.
The way I ended up justifying larger craft was to improve Nuclear Dampers - otherwise fighter missiles have enough punch to seriously hurt big ships and to downgrade the avionics for cockpits. I also used "external volume" when storing the craft in a carrier - otherwise turrets were too tempting.
Has anyone else had any difficulty with them?