• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

Firefly setting, Sector Map

Hello all,

Here are the sector maps for Firefly. These are based on the Celestia model built by someone I don't remember.
There are two maps showing the same sector because there was a spill over of planets.

The Verse sector map
Verse 2nd sector map

Geocities is hosting this so I hope the links work.
Enjoy

Ara

[mod.]fixed the links[/mod.]

[ October 24, 2006, 03:14 AM: Message edited by: Sigg Oddra ]
 
Hello all,

Here are the sector maps for Firefly. These are based on the Celestia model built by someone I don't remember.
There are two maps showing the same sector because there was a spill over of planets.

The Verse sector map
Verse 2nd sector map

Geocities is hosting this so I hope the links work.
Enjoy

Ara

[mod.]fixed the links[/mod.]

[ October 24, 2006, 03:14 AM: Message edited by: Sigg Oddra ]
 
2 things:

1. your links are malformed - you've got some extra http's and what not in there.
2. All the canon I've seen implies that Firefly is a non-warp-speed milieu, and is set in two star systems.

Great work, though - for folks who want to set their games in the 'verse this is really handy!
 
2 things:

1. your links are malformed - you've got some extra http's and what not in there.
2. All the canon I've seen implies that Firefly is a non-warp-speed milieu, and is set in two star systems.

Great work, though - for folks who want to set their games in the 'verse this is really handy!
 
Crap. I thought I got the links right. I'll try and get them fix here.

The scale on the sector maps is 1 hex = about 4AU so sublight travel is possible.
 
Crap. I thought I got the links right. I'll try and get them fix here.

The scale on the sector maps is 1 hex = about 4AU so sublight travel is possible.
 
Note the "1 hex = 4 AU" scale at the bottom.

 
Nice work Ara


Hmm, using sub-sector maps for starsytems...

...anyone got a link to a jump six hex map, or the Hiver hex map that was produced by someone on these very boards a while ago?
 
Nice work Ara


Hmm, using sub-sector maps for starsytems...

...anyone got a link to a jump six hex map, or the Hiver hex map that was produced by someone on these very boards a while ago?
 
Hmmm. The site seems to be down now. I just get an error statement from Yahoo that it's over the file transfer limit. How long before Yahoo lets us start downloading again?
 
Hmmm. The site seems to be down now. I just get an error statement from Yahoo that it's over the file transfer limit. How long before Yahoo lets us start downloading again?
 
Wohoo! I got downloaded. Nice work. Now if I could just get the Celstia file to show all the planets I'd be really happy.
 
Wohoo! I got downloaded. Nice work. Now if I could just get the Celstia file to show all the planets I'd be really happy.
 
Thanks BeRKA, I'm going to use it to make a system map.
Star at the centre, the inner system on one scale (1 hex = 60,000,000km?) and the outer on another (1 hex =1000,000,000km?).
 
Thanks BeRKA, I'm going to use it to make a system map.
Star at the centre, the inner system on one scale (1 hex = 60,000,000km?) and the outer on another (1 hex =1000,000,000km?).
 
Sigg,

I played around with making a hex map of the 'verse about a year ago, but I never thought of using a variable scale, which would solve a lot of problems. I decided to use a scale of one hex=1/2 AU, which works out pretty nicely for the inner most planets. I used Sol as a test and if you use 1/2 AU hexs you get a nice 12 hex orbit for earth, so that if you use 4 week "turns" to track things Earth is right back where it started after 13 (28 day) "turns." The problem is at that scale, the map is huge if you are going to get the entire solar system on it. So, maybe using 1/2 AU for the inner systems and 2 or 4 AUs for the outer system would work. Maybe one hex map for each star in the verse, with distances in AUs between the edges of each star map? So, the verse map would have 5 hex maps (one for each star with planets) and space for a legend.

Just coalatin data as they say...
 
Sigg,

I played around with making a hex map of the 'verse about a year ago, but I never thought of using a variable scale, which would solve a lot of problems. I decided to use a scale of one hex=1/2 AU, which works out pretty nicely for the inner most planets. I used Sol as a test and if you use 1/2 AU hexs you get a nice 12 hex orbit for earth, so that if you use 4 week "turns" to track things Earth is right back where it started after 13 (28 day) "turns." The problem is at that scale, the map is huge if you are going to get the entire solar system on it. So, maybe using 1/2 AU for the inner systems and 2 or 4 AUs for the outer system would work. Maybe one hex map for each star in the verse, with distances in AUs between the edges of each star map? So, the verse map would have 5 hex maps (one for each star with planets) and space for a legend.

Just coalatin data as they say...
 
Back
Top