tbeard1999
SOC-14 1K
If you're arrangeing stats to taste, that's a form of min/maxing.
I don't think I'd go quite that far. I find that "min-maxing" tends to be one of those highly subjective terms that seems to mean whatever the user wants it to mean.
In any case, it is true that a rational player would probably prefer to put a "2" on SOC rather than DEX. But this is merely because most campaigns reward a high DEX more than a high SOC (mine certainly does). If you think that this is a problem, the solution lies (IMHO) with the referee, not necessarily the character generation system.
IMHO, the best solution is not (IMHO) to deprive the player of the power to define the kind of character he prefers to play. Rather, it is for the Referee to design a campaign that would make SOC (or whatever) valuable enough to give a player an incentive to apply a scarce resource (a high attribute) to it.
A campaign that values certain attributes highly does not correct that "problem" by requiring random character generation. It merely prevents players from exercising rational choices and allocating resources efficiently. The result is that the campaign rewards luck (by rolling high on valuable attributes) rather than rewarding a player's intentional design choices. Reasonable folks can disagree as to how much they like rewarding luck vs. skill. But I don't think that there's a strong case that random character generation is inherently superior.
FWIW, I prefer to let my players design the kinds of characters they want to play. I am quite happy to let players take the random path as well, and will modestly reward such courage.
My campaign style is well known to my players and I can't object if they optimize their characters accordingly. If I want more variety, then *I* have incentivize my players so that they will choose a variety of character types. As a practical matter, I am willing to reward non-optimised characters with a few more skills. Because let's face it...the ideal character in my combat intensive campaigns is probably campaign is a former Marine/Army commando. If I want a doctor or bureaucrat, it is my obligation to make those characters attractive enough for my players to choose them.