If I want to play a Scholar, why should I have to be saddled with a 5 Int and 3 Edu but a 9 Str and 11 End?
Nothing is wrong with that, if your GM is OK with it.
As I said before, this would be OK as an optional rule, like the point system, for those that want to play that way. MGT should have tipped its hat towards its roots, though, when it came to the default rule.
The basic problem it has had in the thirty years since (and really only the last 20) was that it failed to modernise itself well enough to remind younger, potential fans just how good it was when it first hit the scene - partially due to not being attentive to new trends in gaming, partially due to getting too convoluted in rules and setting, and partially due to an element of being stuck up it's own arse in attitude.
I don't know about all that. And, to be honest, many modern game designs aren't really better or innovative over their later day counterparts. There was some bad game design back then, and there's some around today. Just look at T4.
And, by the same token, Classic Traveller's mechanics aren't out dated. They've been around for a long time, sure. But, the game could be published today, as-is.
Gamers sometimes perceive "older and out of print" as inferior. You seem to be doing that. Sometimes, older is better. Sometimes, it's not. Depends on the game.
What you usually get with modern games that you don't usually get with older games is presentation. The newer games almost always "look" better, with better art and layout.
I think sometime we judge an rpg by its cover rather than its content.
This reminds me of when T4 came out. I was running a long term MT game, and I told my players that we'd be switching over to the T4 rules. One of my players at the time (he's since moved away) said, "Oh good. I'm glad we'll be playing a game that is in print. MT is old."
And, I thought to myself, "Hmm...I've got the entire MT game line--all of it at my finger tips for reference during our campaign. T4's only got its main rule book, and it will be a while before other works are published...now, why does he think T4 will be a better game?"
As it happened, this same player (a math major when he was in college) would always figure odds and such and bring it to the game with him. He's actually the person that I credit with discovering just how broken the T4 task system was.
After he mentioned it to me, I brought it to the TML. Marc was on the list back then, and this huge flame war broke out. One side were the T4 fan boys who didn't want to hear anything negative about the game. (Sounds familiar to me with regards to MGT.) The other side were the reasonable critical thinkers.
At the time, I was an outcast--the critic of the game.
Now, time has born me out, and T4 really is considered the worst of the Traveller editions by most people. There are tid-bits in T4 that are good, but as a whole, if Traveller lovers listed the editions from best to worst, T4 would be at the bottom of the list.
After we discovered T4's problems, I asked the same player if he wanted to move back to MT. He said, "Definitely."
But...what we ended up doing was moving to CT. :rofl:
I don't suspect that MGT will be at the bottom of the list. The game is playable enough. But, I don't think it will replace Classic Traveller in popularity, either.
What Mongoose has done is to 'go back to basics' in terms of rules, just enough to capture the raw flavour of the original, but at the same time make it accessible for new players to get into.
What does MGT offer that makes it "more accessible" that what CT offers? Because it's new?