No such thing as stat bloat, eh?
So, a dude spends a lot of time in school and gets PhD in English Literature. EDU-12. He becomes a professor at the university. And, he's never been exposed to any type of electronics or demolitions more complicated than connecting the positive and negative cables to his car battery.
Then, the school gets a bomb threat. The professor notices something under his desk. It's the bomb!
The police are called. The Bomb Disposal unit shows up. The Bomb Disposal guy has EDU-8 and Demolitions-2. He's a professional, trained at diffusing bombs.
If there is no stat bloat, as you say, then the professor should have as good of a chance at diffusing the bomb as the demolitions expert.
And, if there is no stat bloat, this situation in this example would be true because they both throw 2D +2 to diffuse the bomb.
the english professor has no skill related to bomb disposal, therefore he gets an automatic dm -4 ( at least in rules I use, MT. MGT seems to have a similar rule ). Therefore, by your numbers, the professor would have to roll 2d-1 ( dm-3 in MGT, iirc). By MT rules that I prefer, he'd have to roll against an increase in difficulty (effectively a DM-4). The REF might very well take it upon himself to increase the difficulty further to drive home the point that the professor has no clue. The professor might think he knows how to defuse the bomb from some learning he's had, but isn't sure...sounds like a great uncertain task to me. If he tries despite knowing he doesn't have the skill, let him, or what if he also notices its ready to blow ( all time bombs have a LED countdown timer, right? ), and he can't wait for the bomb squad guy, who knows, he might get lucky.
out of curiousity, why use Edu as a dm for defusing a bomb? It seems very odd considering that it does allow the absurd example you give. INT, maybe, if any stat DM at all, but EDU?
But, that's ridiculous, right? Someone needs to be trained in order to have a good chance of diffusing a bomb, correct?
That's right. And, that's where Skill comes into play.
Skill represents acutal training and experience. Stat represents broad based natural ability.
This is why, when new recruits join the Marine Corps, they are taught to shoot. They become rifle experts (every Marine an expert shot, and all that). They earn the Rifle skill.
There has got to be real people who join the Marine Corps who are very dextrous but can't shoot the broad side of a barn because they've never picked up a weapon before. High Dexterity does not automatically make people who pick up firearms for the first time expert shots. It's Skill, gained through training and experience, that make them expert shots. High DEX only makes it likely that, once trained, the shooters will be excellent shots.
yes, 'skill' plays a role, which is why MGT as well as MT penalizes attempts at tasks without having the required skill.
But I still say that 'skill' merely represents EXPERIENCE.
Marines are trained and gain their 'skill' by firing hundreds if not thousands of rounds on the firing line. Marines learn to care for and clean their guns by DOING it, not simply having an instructor tell them how. It is Experience gained that allows them to become expert riflemen, not just being told how to do it. That's why "practice makes perfect."
High dexterity does not make someone an instant expert marksman, but it sure gives them a strong head start. Once they get some experience with the gun under their belt, they WILL be better than a lower dex person with equal experience.
And I strongly disagree with you.
Actual useful-for-DM's 'skill' is the sum of ability ( stat ), and experience ( the rule's 'skill' level )
It is up to the REF to make reasonable choices as to which stat, if any, to allow as a DM source. Poor choices in this lead to absurd situations.
Supplement Four;263292If stat bloat didn't exist said:
the Mongoose Rules even acknowledge that stat bloat exists.[/B] Because, if you don't have at least Skill-0 for the task, then you suffer the -3 DM penalty. This is a measure to curb stat bloat.
What that mechanic is "saying" is that characters are penalized (with the -3 DM) unless the character has a minimum level of training and experience in the Skill. Stat alone won't do it for you. You've got to have at least Skill-0 to avoid the penalty.
unskilled penalty is nothing new...its been part of MT since the beginning in the form of increasing difficulty level for not having at least level-0 ( that's the same as a DM-4 ). Its not to curb stat bloat, so much as its to make bookish english professors think twice before attempting to disarm bombs.....
( EDU is still a weird dm stat to use in such a situation, imo )
We interpret the rules in different fashion. We won't change each other's minds, so lets just leave it lay. We've each stated our positions and our reasons already.
I wouldn't have posted it here (as it was already posted at the MGT forums), but I was asked, so I brought the idea back out of the closet.
But, I'm glad you find it useful.[/QUOTE]