What would those ways be? I'm not being confrontational, I really want to know.
Gotcha. No worries.
The more I think about it, the more I think a 2d6 mechanism is too "grainy" for there to be any direct contribution from stats without devaluing skills too much.
Check the Mongoose forum when its back up. Back during the playtest, I started a thread about this and listed 3-5 "fixes" for the stat bloat.
Most of my ideas were original, but I did tip a hat to CT in some of them. So, to give you a taste, one example of how to fix the MGT stat bloat is to attach more value to skills.
How do you do that?
In CT, skill levels are variable. Typically, a Skill-1 means a +1 DM. That's the default. But, skills are also used in other ways.
A skill could be used for a requirement: In CT, two stats at zero mandates a serious wound. Serious wounds require a care giver with at least Medical-3 skill, or recovery is not possible. (This basically means, if you get shot, you need a doctor to take care of you. Some Medical-0 character can not do the job of a full fledged doctor.)
A skill could provide a DM, but not +1 per level: When putting a character into low berth in CT, an expertise of Medical-2 or better give you a +1 DM on the roll to put the character under. If you have Medical-0 or even no Medical skill at all, there is no penalty--you just don't get the bonus. If you have Medical-3, you still only get the +1 DM, nothing more.
A skill could be used at a bonus greater than or less than +1 per level: In CT, the Vacc Suit skill grants a
+2 DM per level on some throws,
+1 DM per level on other throws, and even a
+4 DM per level on some throws. The throw to perform a non-ordinary maneuver in Zero-G (running across a vaccuum plain in Zero-G or jumping untethered from one ship to another) is 10+. Vacc Suit skill provides a +4 DM per level. Thus, no skill or Vacc Suit-0 means you've got to throw 10+. Vacc Suit-1 means you've got to throw a 6+. And Vacc Suit-2 or better means success is automatic.
I think that last bit is damn elegant. It's a great way to say,
"Beginners in vacc suits know how to put it on, and that's about it. Novices have an almost 50-50 chance of pulling off non-ordinary maneuvers. And, characters with Vacc Suit-2 are comfortable enough with their second skin that they can easily pull off non-ordinary feats."
If MGT would implement this type of thinking, the stat bloat issue would disappear. As in the Medical-0 EDU-12 character vs. the Medical-2 EDU-8 character problem would become moot if the medical rules simply said something like,
"Medical Skill-2 is required to operate on serious wounds or a -3 DM is applied to the task."
Or, the description in the MGT medical rules could indicate that Medical expertise provides a +2 DM per skill level when operating on serious wounds.
Or, whatever. That's off the top of my head. You get the idea, though.
My Best Idea for Fixing MGT stat bloat...
One of the original ideas I had was to list a minimum skill requirement on tasks. The default would be Skill-0, and if no requirement were indicated, this would be assumed.
If the character doesn't have the required level of skill for the task, then the standard MGT -3 DM penalty is invoked.
I thought this was a particularly good idea for Mongoose. It requires zero changes to the current MGT task system, and it kills the stat bloat, all in one swipe.
So, on most tasks, it is assumed that, if you don't have at least Skill-0, then a -3 DM penalty is applied to the roll. This is the standard MGT task system from the playtest (and, I assume, the standard method in the printed book).
But, on some tasks, a simple skill requirement will be noted. Something like:
Average/EDU/Engineering-2.
If you see that, you know it's an Average task, using the EDU stat, and if the character does not have the minimum Engineering-2, then the standard -3 DM is applied.
And, whammy! All stat bloat issues are gone! Simple, very easy fix that does not require a single change to the current MGT task system. All you have to do is figure which tasks will not have the standard Skill-0 requirement.
If I ever play MGT, this last idea will be my first House Rule.
But, that should give you an idea of some of the "fixes" that can fix the stat bloat issue. Instead of ignoring it or accepting it, the issue can be erased. I had some other ideas, as well, but I think the one directly above was the best because it required no change to the existing MGT mechanics.