I’ll be ignoring that rule.This seems to be a rather odd rule,
Why can't Fission support jump drives?
In what way is the power burst too intense?
How is the requirement for Skip drives different?
I'd be nice if the EP usage was more clearly defined.
View attachment 4422
JTAS#24, p35, "Jumpspace, Required Items":
Power Source: Jump uses large amounts of energy to rip open the barriers between normal space and jump space. Normally, only a fusion power plant can supply this energy. Some alternate systems make use of solar power generators (which operate much more slowly), or anti-matter power systems (rare and very high-tech).
JTAS#24, p36, "Jumpspace, The Typical Jump":
When the jump drive is activated, a large store of fuel is fed through the ship power plant to create the energy necessary for the jump drive. In the interests of rapid energy generation, the power plant does not work at full efficiency, and some of the fuel is lost in carrying off fusion by-products, and in cooling the system. A t the end of a very brief period (less than a few minutes), the jump drive capacitors have been charged to capacity. Under computer control, the energy is then fed into appropriate sections of the jump drive and jump begins.
T5.10, B2, p110, "How Jump Works":
The Power System Supplies The Energy Required
The ship’s Power System consumes fuel in an extremely rapid (and inefficient) process, channelling the required energy to the Jump Drive which then “tears a hole in space-time” and inserts the ship into Jump Space.
The actual energy required depends on the Jump Drive, the Power System, and their levels of performance.
The difference between nominal "baseline" power for normal space operations and the amount of "surge" power needed for jump is simply too great a difference. A fission power plant can be built for ONE of those applications, but not BOTH (and the one it really CAN'T do is the "surge" power needed).Why can't Fission support jump drives?
In what way is the power burst too intense?
This seems to be a rather odd rule,
Why can't Fission support jump drives?
In what way is the power burst too intense?
How is the requirement for Skip drives different?
I'd be nice if the EP usage was more clearly defined.
View attachment 4422
I have no idea how Skip drives work, or what makes them different...
Good, because if it had been kept you'd have "intergalactic travel in minutes" ... at which point you're practically at ansible tech due the lack of "jump lag" between point of origin and destination.At least, that is what I think was the case - I may be misremembering. In any event, in T5.10 the shortened higher-level hyperdrive trip durations are no longer a thing.
Sorry, I don't understand what you mean.So:
. . . etc. (I believe each regime was about 1/7th the previous regime's duration, IIRC).
- Jump Drive required ~1 week / jump
- Hop Drive required ~1 day / hop
- Skip Drive required ~3.5 hours / skip
It may have been mentioned in the earlier T5 iteration that a "Skip" was of sufficiently short duration that the Fission plant could produce enough energy to support the entire journey (presumably because the EP usage (which is technically power, not energy) for Jump-1 and Skip-1 were the same on the table for a given tonnage, but the Jump-1 had to store a weeks-worth of energy from power-production in the burst, but the Skip-1 only several hours-worth of energy from power-production in the burst).
T5.10, B2, p118:
The ship’s Power System consumes fuel in an extremely rapid (and inefficient) process, channelling the required energy to the Jump Drive which then “tears a hole in space-time” and inserts the ship into Jump Space.
Fission -> M-drives = NOFission not supporting M-drives is quite strange, there is nothing weird going on there?
That would just make Fission plants larger and heavier, wasting more heat. Just as they are (~67% larger).Fission -> M-drives = NO
Fission -> HEPlaR = YES
Easy interpretation would be that Fusion power plants can generate electrical power "relatively directly" (that whole plasma thing... ) while fission is mostly a THERMAL process which requires conversion into electricity ... and those conversions are "expensive" in spacefaring applications.
Fission works for NAFAL, not for M-drive, but:Also note that Fission power works just fine for NAFAL in ways that Fusion doesn't manage in quite the same way.
Doesn't make sense...T5.10, B2, p57:
The N-Drive is a powerful version of the maneuver drive that interacts with gravity fields to produce thrust. Performance is evaluated in G (Drive Potential = G/10).
Same in MgT2, that is the way they work when defined in the rules.Also interesting to see that Collectors are J/H/S "relevant"ONLY and do not deliver enough power for interplanetary or even NAFAL applications.
Sorry, I don't understand what you mean.
The duration of the jump/skip is immaterial as all the fuel is consumed and the resulting power spent in a few minutes as the jump/skip is initiated?
Hop & Skip Drives
- The Mythical “Hop” Drive. Hops are measured in tens of parsecs; the ship Hops exactly that distance; one Hop takes about a day. Fuel usage is relatively small.
- Hop Drive (per Hop). A Hop Drive requires 1% of Hull Tonnage per Hop number (subject to PPlant Overclock) per use. A Hop Drive can perform ONLY a Hop equal to its Potential.
- The Rumored “Skip” Drive. Skips are measured in hundreds of parsecs, but the final distance is inexact. One Skip (regardless of distance) requires several hours. Fuel usage is negligible. A Skip contaminates Jump Space in its originating system, and is subject to SkipScatter.
- Skip Drive (per Skip). A Skip Drive requires 1% of Hull Tonnage per Skip number (subject to PPlant Overclock) per use. A Skip Drive can perform ONLY a Skip equal to its Potential and is subject to Skip Scatter (1 parsec in a random direction from the destination hex).
Fusion P-Plants
OC= Overclock (for Power Plants only; ignore Tons).
STAGE TLQREBS OVERCLOCK [OC] TONS COSTExperimental -3 Full 50 x3 x10Prototype -2 3 of 5 80 x2 x3Eraly -1 1 of 5 90 x2(Standard) ±0 100Improved +1 +1 of 5 110Advanced +2 +3 of 5 120
OVERCLOCK
Standard P-Plant tonnage is based on Overclock= 100.
True P-Plant tons = Power Plant Tons / (OC/100)
True Hop Fuel Required= Fuel / (OC/100)
True Skip Fuel Required= Fuel / (OC/100)
Overclock is a measure of the efficiency of a Power Plant.
A standard Power Plant operates with Overclock=100 for Potential based on Tech Level.
Power Plants at other TLs have different Overclock.
Overclock affects Power Plant tons and Jump Fuel tons.
TL P-Plant # Overclock [OC] Rate (Historical) 9 P-2 OC=2010 P-3 OC=4011 P-4 OC=6012 P-5 OC=8013 P-6 OC=10014 P-7 OC=11015 P-8 OC=12016 P-9 OC=13017 OC=14018 OC=15019 OC=16020 OC=17021 OC=180
Overclocking a fission reactor is a bad idea.
Once...But it makes a great Reaction Drive.
But it makes a great Reaction Drive.
Once...
But it makes a great Reaction Drive.
Not if you make it modular, discrete, and sequential.Once...