Here's a "monitor" version, the Rapier class:
Code:
Ship: Kindjal
Class: Rapier
Type: Torpedo Boat
Architect: tbeard1999
Tech Level: 15
USP
PT-A116MJ2-C00000-00095-0 MCr 1,962.750 1.5 KTons
Bat Bear 11 Crew: 26
Bat 11 TL: 15
Cargo: 15.000 Fuel: 465.000 EP: 315.000 Agility: 6 Shipboard Security Detail: 2
Substitutions: Z = 28
Architects Fee: MCr 19.628 Cost in Quantity: MCr 1,570.200
Detailed Description
HULL
1,500.000 tons standard, 21,000.000 cubic meters, Needle/Wedge Configuration
CREW
10 Officers, 16 Ratings
ENGINEERING
Jump-1, 6G Manuever, Power plant-21, 315.000 EP, Agility 6
AVIONICS
Bridge, Model/9fib Computer
HARDPOINTS
1 100-ton bay, 5 Hardpoints
ARMAMENT
1 100-ton Meson Bay (Factor-9), 5 Triple Missile Turrets organised into 1 Battery (Factor-5)
DEFENCES
Armoured Hull (Factor-12)
CRAFT
None
FUEL
465.000 Tons Fuel (1 parsecs jump and 28 days endurance)
No Fuel Scoops, No Fuel Purification Plant
MISCELLANEOUS
16.0 Staterooms, 15.000 Tons Cargo
USER DEFINED COMPONENTS
None
COST
MCr 1,982.378 Singly (incl. Architects fees of MCr 19.628), MCr 1,570.200 in Quantity
CONSTRUCTION TIME
127 Weeks Singly, 102 Weeks in Quantity
COMMENTS
Needle/Wedge configuration necessary for streamlining.
***
In my campaigns, "Monitors" are essentially SDBs with Jump-1 drives (which makes them self-deploying).
The Rapier can self-deploy (and has a secondary nuclear missile battery and better armor), at the cost of 500 tons more displacement, 8 more crew and MCr472 more cost. The lack of need for a carrier might be worth it.
Here's an alternate design that is smaller and cheaper:
Code:
Ship: Icepick
Class: Straightrazor-M
Ship: Archer
Class: Longbow
Type: Torpedo Boat
Architect: tbeard1999
Tech Level: 15
USP
PT-A116YJ2-000000-00090-0 MCr 1,454.500 1.1 KTons
Bat Bear 1 Crew: 22
Bat 1 TL: 15
Cargo: 9.000 Fuel: 396.000 EP: 286.000 Agility: 6 Shipboard Security Detail: 1
Substitutions: Y = 26 Z = 28
Architects Fee: MCr 14.545 Cost in Quantity: MCr 1,163.600
Detailed Description
HULL
1,100.000 tons standard, 15,400.000 cubic meters, Needle/Wedge Configuration
CREW
10 Officers, 12 Ratings
ENGINEERING
Jump-1, 6G Manuever, Power plant-26, 286.000 EP, Agility 6
AVIONICS
Bridge, Model/9fib Computer
HARDPOINTS
1 100-ton bay
ARMAMENT
1 100-ton Meson Bay (Factor-9)
DEFENCES
None
CRAFT
None
FUEL
396.000 Tons Fuel (1 parsecs jump and 28 days endurance)
No Fuel Scoops, No Fuel Purification Plant
MISCELLANEOUS
13.0 Staterooms, 9.000 Tons Cargo
USER DEFINED COMPONENTS
None
COST
MCr 1,469.045 Singly (incl. Architects fees of MCr 14.545), MCr 1,163.600 in Quantity
CONSTRUCTION TIME
122 Weeks Singly, 97 Weeks in Quantity
COMMENTS
Needle/Wedge configuration necessary for streamlining.
***
100 tons extra for Jump-1...not bad.