It is an expensive decoy.
Rev. Round,
An expensive target you mean.
And congratulations on finally learning how to quote. It makes reading your posts much easier.
Albeit one with the capacity to be a deadly kinetic missile...
You still don't understand that ships can move very easily, do you? A KKM is fine against a target whose vector is know and can't be changed easily, like a planet, a KKM is worthless against a ship however. Move a few meters in one direction or another and your KKM misses.
I'm a designer as well as an artist Bill. My brain continually thinks outside the frame.
Good for you. I'm pretty creative also, but I don't think I can cheat nature because my brain continually uses math.
I leave the nit-picking to the code merchants.
You call it nit-picking, I call it acknowledging the math. You can't quite grasp that it's not
Traveller's rules saying your idea is ludicrous, it's the
physical laws of the universe saying your idea is ludicrous. You can't cheat nature, no matter how good a "designer" and "artist" you think you may be.
Except one little bit of code which is the 1 hard point to the 100 ton rule. Which is silly.
That requirement has been explained on
Traveller fora for as long as there's been an internet. It was even discussed here at COTI recently. The one hardpoint per 100dTons rule is an admittedly coarse way to model the surface area and volume requirements of weapons systems
AND their ancillary detection and targeting systems. It was a quick way to model a complicated situation.
Change the rule to 75, 50, or 10 dTons, allow missile packs to be crammed into cargo bays, fiddle with weapons restrictions all you want, and do you know what the result will be? Each ship's combat power will remain unchanged relative to all other ships because your changes effect all ships equally.
Your designs may be artistic but, in the end, they are even more silly than the one hardpoint per 100dTon rule because they don't even attempt to acknowledge reality.
Regards,
Bill