I've been thinking of starting a Traveller campaign with The Traveller Adventure before I, maybe, start the Rebellion.
When I re-read the introduction to TTA I found, as has been told to me before, that there are some problematic railroading there that hinge on that the PC's break the law in an unlikely way.
Have anyone invented a smarter way to start the campaign? I don't think it's a good idea to expect the players to break the law unless they are all borderline criminals out of character generation.
When I re-read the introduction to TTA I found, as has been told to me before, that there are some problematic railroading there that hinge on that the PC's break the law in an unlikely way.
Have anyone invented a smarter way to start the campaign? I don't think it's a good idea to expect the players to break the law unless they are all borderline criminals out of character generation.