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Free Trader

I really dig that second picture, great work!


Thanks. Here's an update.

free_trader_3_near_world_sig.png
 
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Did you really make this "18 or over" to view the video?
Yep. My videos aren't for everyone.

Very neat to see a little of your process. I do graphics design and layout for my day job, but I only pose as an artist compared to the likes of people like you, Shawn.
I rarely have people in my scenes because of the "Poser"-ness of some figures making shots a bit cartoon looking. If I'm doing watercolor (sort of abstract-ish), I have no issue with using Poser figures everywhere in a scene.
 
Yep. My videos aren't for everyone.

[m;]Then don't post links to them from the board.[/m;]

Anything linked to from here (excepting actual news stories) should conform to Marc's Family Friendly policy... As should anything labeled as affiliated with Traveller. Essentially, if it's not PG 13 or lower, it's not appropriate.
 
The beginning of a highport, that the Free Trader can either tether onto or dock inside of. Basically a huge spacepark, with living areas, that's in orbit.

vue95_space_elevator_2_SLR.png
 
I haven't decided yet on what the world size is, and the gravity of it, to know how far out to make this thing. But since fantasy, it will probably be 200 miles high. Less coriolis to worry about.
 
I liked the old clunker, it's something I'd love to find in a game. Confused on the rear though; that one looked like the cargo bays were rear facing but another looked like it was engine output. I'm skimming at work so may have missed more explination.
 
I don't think I have doors painted or carved on the ship. It is a mystery still how stuff gets in and out.

Big O' Engines will go into the openings in the back. I still have to model those.
 
Okay, I'm using numbers from CE so bear with me if it seems off. I'm going to make it a Far Trader mostly because I like Far Traders.

B Drive space is Jump: 15, Maneuver 3, Power 7. Total 25 dT (12.5%) of a 200 dT ship.
Fuel: Single J-2 is 40 dT. Four weeks Power operations is 8 dT. Total 48 dT (24%)
Fuel scoops (0 dT) and 2 dT of purifiers for 40 dT purification per day or 1 off-line for 20 dT purification a day for 2 dT (1%)

While 37.5% might seem like a lot, most of that space does not have to be in the rear. The side "wings" and top bit can hold the entirety of the Jump drive and Power Plant. Fuel can be stored in all sorts of spaces. Only 3 dT of Manuever drive need extend aft and some of that would be all around the ship to cover pitch, yaw, and roll maneuvers. Enlarge the "ports" on the outer aft edges and you'd be good.

That means people in the front, engineering in the wings, and cargo in the middle to rear. If each section is semi-modular the ship configuration can grow as needed. With standard containers it becomes efficient at loading and unloading. With seals it could even dump cargo in space and pick up via robotic arms.

Hardpoints top and bottom keep power lines to the weapons short. Maybe an explorer has a modified hardpoint on top to fire sensor drones while they scoop and refine fuel in a new system.

An option to include advanced sensors in the nose cone module.

I'm liking this!
 
I dragged out my old Carrara 5.1 Pro with WireFrame Pro installed, and
imported my Free Trader model to get this vintage illustration look. It's
one of the reasons I still have Carrara.

drawn_free_trader_1_vintage_sig.png
 
I'm likely to use the trashed trader as a mental image for a few scenes in one of my books. We really have to talk about what you charge for artwork.
 
I'm likely to use the trashed trader as a mental image for a few scenes in one of my books. We really have to talk about what you charge for artwork.

Anywhere from a $100 to $1000 for an image, depending on the detail, scale, and time spent on it.
 
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