Hence the ubiquitous snub pistol and always popular laser carbine or rifle.
And perhaps more the reason for the big laser weapon backpacks. Not so much power for the beam but coolants to keep the thing from melting down in vacuum use. How hot would a weapon grade laser weapon get?
To reconcile with Travaller ROFs, imagine each "shot" as a burst instead.
When a full-auto weapon is fired, you are taught to fire short bursts, not just hold down the trigger. Due to stress and poor training, that is why many assault rifles now have a 3-round burst option instead of full auto. The weapon fires the bursts for you. You don't have to remember to let off. When being taught to fire larger belt-fed weapons, I recall being told to fire "6 to 9 round bursts".
So, each shot with auto weapons could be considered a burst of several bullets. Without opening an old Traveller book I don't recall what this does to ammo capacities. If you go with bursts, you may have to cut down on ammo capacities. For example, a machinegun with a 100-round belt might actually be able to fire 20 5-shot bursts.
More complexity, but perhaps give a +1 DM when firing bursts to account for the extra bullets down range, but only when firing controlled bursts. Uncontrolled firing with the trigger held down for quite some time should only work for suppressive fire (which gives -DMs to opponents' actions?).
And perhaps more the reason for the big laser weapon backpacks. Not so much power for the beam but coolants to keep the thing from melting down in vacuum use. How hot would a weapon grade laser weapon get?
The MP5 is very controllable on full auto and 5-round burst, in particular the navy version with the suppressor....
Oh yes, and the Thompson, easier to handle perhaps because of the weight, yet another factor in recoil control
Striker was a bit more liberal with this. For the most part it assumed that you were firing multiple shots. Semi-auto you used half a magazine, full auto you used the whole magazine. If you made your roll by 2 or more you go an extra hit for every two you make the roll by.I've only ever fired semi-auto weapons, so I'm a babe in the woods on this, yet I've seen Combat-Cam footage courtesy of the pentagon of guys firing off several bursts at a time.
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The easiest fix in terms of the game on this is simply to impose ammunition limits on players. This could be as easy as every automatic burst from a weapon removes 1/3rd, 1/4, etc., of the ammunition in a magazine and you have X magazines available.
The player will quickly realize that it's pretty stupid to blow through all your ammo in automatic when you get nearly unlimited fire on single shot or semi-auto.
Yeah, but that ignores the type of round and size of the mag. For example, it's really easy to burn through 30 rounds with a 5.56 or similar low recoil ammo. With an AK47 or the like you can do it, but before the end of the mag the barrel is flailing a bit. Try doing that with the far more powerful 30-06 BAR, or even the .308 M14. It just ain't gonna happen unless in full panic.For burst or auto type situations, you divide the rounds used by the skill of the shooter.
So a Auto-1 uses a whole clip, Auto-2 uses 1/2 of the clip, Auto-3 uses 1/3 at a time, and Auto-4 uses 1/4, etc.
Idea being the more experienced shooters will have fire discipline and get the same job done.