With LBB-4, pretty easy to get up there Skill-3 with a specific weapon. Depends on the bloatyness of each system. Eh, just an idea, I don't know that I would actually bother with it. Like most old school refs, I grow and shed rule subsystems like a snake sheds skin.
Alright, here's a thought- by the time we get to at least TL8-9 guns, we are in the space exploitation phase and current exotica like iridium could be more commonplace. We have to assume materials technology has advanced too.
So handling heat, both not melting and radiating, would be more advanced.
I would postulate that for our final iterations of slug throwing, these technologies kick in as a factor and enable them.
The items that catch my eye is the VRF Gauss Gun, typically at TL10, the various related mass drivers, and then the miniaturized versions with the Gauss Rifle/Pistols at TL12/13.
I am thinking maybe higher ROF at TL11 for ACRs too.
Interesting question, is heat an issue for handheld laser weaponry, and assuming you could solve the power problem would it be even more an issue for autolasers?
Alright, here's a thought- by the time we get to at least TL8-9 guns, we are in the space exploitation phase and current exotica like iridium could be more commonplace. We have to assume materials technology has advanced too.
So handling heat, both not melting and radiating, would be more advanced.
I would postulate that for our final iterations of slug throwing, these technologies kick in as a factor and enable them.
The items that catch my eye is the VRF Gauss Gun, typically at TL10, the various related mass drivers, and then the miniaturized versions with the Gauss Rifle/Pistols at TL12/13.
I am thinking maybe higher ROF at TL11 for ACRs too.
Interesting question, is heat an issue for handheld laser weaponry, and assuming you could solve the power problem would it be even more an issue for autolasers?