Two Empress Wave Solutions
Okay, let on with your big solutions.
It's just that it occurred to me that at some point it was going to be obvious that the thing was approaching or breaking over chartered space, at which point there'd be a combination of research and other measures taken to try to mitigate against at least some of the effect.
How fast was the thing going again? It was lightspeed wasn't it?
Activating the Experiments button on the TravellerMap shows us the 1105, 1120, 1200 and 1248 positions of the wavefront. This alone tells us that the phenomenon is propagating at a rate of roughly one parsec per year. Yes, NB, that's faster than the speed of light. It's a psionic phenomenon. It does not have to obey physics. It also is a form of psionic FTL communication.
The first step toward a solution to the Empress Wave is knowing it is coming. So many hundreds of worlds are not given a single shred of warning and are engulfed without any preparation. The Zhodani has their means. Other powerful Psions have individual means to getting a 'feel' that something wicked is coming. Ancients sites may give clues, should a Referee be cryptic and generous. That is another long way around to learning of the coming Wave. Coreward probe ships can encounter the Wave and then return somewhat safely to report that "something is out there and it's coming". Thus, foreknowledge is key to taking steps toward a solution to the Empress Wave.
The next step is deciding what to do about the Empress Wave. So many governments are going to have a big task on their hands. Many governments are going to brush this news under the rug and deny it all. Democracies can freeze up in indecision or failure to reach a quorum. Those worlds with psions are going to be in one degree of more danger than those without. Deciding and coming to a planned and funded solution is another key to mitigating the losses of life and sanity. Once that is done, then comes another task. Who gets saved and who stays behind? Only Low Population worlds can hope to evacuate depending how much time the phenomenon will take before washing over a given world. Praise Strephon for Longbow II.
In My Traveller Universe, (and that seems important to disclaimer), those worlds lucky enough to catch wind of the phenomenon and do something about it have to come up with the How to survive the Empress Wave,
Mind Tsunami,
Fienzhatshtiavl, Yonder Chilling Thought, the Dread and the myriad of names various races give to that Something Wicked This Way Comes. Two solutions came to mind for the past three years that I have datamined for Empress Wave canon and attendant speculations. Arriving at a happy medium of what the Wave was and what it was not, I found two solutions.
The first solution to weathering the Wave was formed from nested, layered, and sealed defenses. I proposed a Vault solution wherein the most powerful and sensitive psions, psionics students, sensitives near Awakening, (a
Traveller5 vocabulary term), and as many mundane sophonts as can afforded space in the Vault. Deep underground, or nestled in a remote and hidden asteroid, anywhere with heavy elements already in place, is the Vault. Inside this Psi-shielded Vault are layered protections against psionics. Using the same technology as the Psi-Shield Helmet from Tech Levels 13 and up, the Vault is a shell of such protections aside from mundane Vault doors, stores of frozen foods, weapons and other gear that would be needed on the backside of the Wave's passage. Additionally, each Vaulted sophont wears a Psi-Shield Helmet integrated with a Low Berth, cryo-sleep capsule, one to each. I envisioned a grand, realm-sized underground chamber lined with such protections. Then before the Wave arrives, each lucky person (for there will be protests and riots outside the Vault, sophonts begging to be saved too, unless the Vault location remains a secret), will enter cryo-sleep per Low Berth rules. The person is then to sleep through the coming Wave, unable to harm themselves their fellow mates and hopefully sheltered from the phenomenon.
Eleven years (or so) later, the first mundanes are to revive after a large computer's clock (or a complex, mundane clock) says to begin. They will have no Medics to help them and must rise on their own. Many will die. Low Berth rules pretty much guarantee it. Those mundane sophonts who are approved Medics will then be charged in waking up the Vault-mates who are Soldiers, Marines and others capable of erecting Vault security. Those armed forces are to help the first Medics begin reviving more mundanes and then comes the task of waking the first confirmed psions. There will be pointing of guns, questions, tests, tag-and-release conditions that will likely mean the post-Wave psion who survives Low Berth, cryo-sleep rules will be under surveillance for the rest of their lives.
I say eleven years, because the Wave has both a cresting wavefront, a thick wash that lasts a full month and a fallout-style aftermath that continues to destroy civilization for the next decade or more. Most Vaults will shoot for a dozen years depending on their intel on the Wave.
RESULT: If the solution works or works on a level to preserve even a fraction of the world's initial population, then those Vaulted sophonts will have to get ready to crack open the Vault doors and re-explore their ruined civilization. Many worlds will be Die Back (Di). Less than that will be sophonts driven into a maddened, throwback, barbarian status that the Vaulted will have to defend against while making way to whatever is left of the local Downport 11 years later. Many sophonts, animals and even plants will be affected by the Wave regardless if they are psionic or not. For lack of space per post, see the {Secret} of Ksethu that I wrote on the wiki for more results of the Vault solution. The results are varied and subject to a Referee's sadistic interpretation.
http://wiki.travellerrpg.com/Ksethu_(world)/secret
The second solution will come in another post due to word count limits.