PinkSplice
SOC-12
Hmmm. Maybe the system and company don't matter. Lets seeeeee....
1) GDW
a- Classic Traveller (T1)
b- Mega Traveller (T2) w/Digest Group
c- Traveller, The New Era (T3)
also 2300, but we won't mention that. Maybe the Space 1889 cartoon would have saved everything.....
company defunct
2) Imperium Games\Sweetpea Entertainment
a- Marc Miller's Traveller (T4)
company defunct
3) Steve Jackson Games
a- GURPS Traveller (and maybe GURPS too, if you think of it as the spawn of TFT and CT)
company very active, but with license that expires in 2002. SJ cranking GT product out as fast as he can, while his license is still valid...set in Classic Traveller, no "Rebellion/Virus".
4) Far Future Enterprises
a- Classic Traveller Reprints
b- T5. Maybe.
one man band. reprints over, so perhaps is he...sorry, Cap'n.
5) the GRIP boys
a- GRIP software (counts as separate, due to computer environment)
b- T^20
track record essentially unknown.
So, we have 5 companies, and NINE, count 'em, 9 existing and planned rules systems for Traveller.
I submit that the only thing holding Travellers together is the setting.
Let the discussion begin.
Wally. (Traveller since 1978)
1) GDW
a- Classic Traveller (T1)
b- Mega Traveller (T2) w/Digest Group
c- Traveller, The New Era (T3)
also 2300, but we won't mention that. Maybe the Space 1889 cartoon would have saved everything.....
company defunct
2) Imperium Games\Sweetpea Entertainment
a- Marc Miller's Traveller (T4)
company defunct
3) Steve Jackson Games
a- GURPS Traveller (and maybe GURPS too, if you think of it as the spawn of TFT and CT)
company very active, but with license that expires in 2002. SJ cranking GT product out as fast as he can, while his license is still valid...set in Classic Traveller, no "Rebellion/Virus".
4) Far Future Enterprises
a- Classic Traveller Reprints
b- T5. Maybe.
one man band. reprints over, so perhaps is he...sorry, Cap'n.
5) the GRIP boys
a- GRIP software (counts as separate, due to computer environment)
b- T^20
track record essentially unknown.
So, we have 5 companies, and NINE, count 'em, 9 existing and planned rules systems for Traveller.
I submit that the only thing holding Travellers together is the setting.
Let the discussion begin.
Wally. (Traveller since 1978)