Otto Harkaman
SOC-12
OK setting up the ships. Looks like Mycenae has plugged in all the information on the ships that are listed in the Mayday rules. Again he has added nice documentation on how to set up and get started. I'll cut and past a bit plus add some screenshots.
Click Ships > Select a ship type (such as Scout)
Once you choose a ship and place it on the map you'll be able to right click the counter and pull up a menu that gives you various options.
Clicking on Attributes will bring up information about your ship. This is only available on the "Present" counter.
He recommends if you are going to change/modify/or create your own ship to use the "Custom" ship counter in the ships pallet.
OK once you have your ship, you have to add an ID to it. Again you right click on the counter and then choose Set ID.
This is important, not only personalizing your ship, it is used to setup the "Future" and "Past" counters to be associated with your ship.
There are two counters in the ship's pallet named Future and Past, grap one of each and place it on the map. Then right click, choose Set ID and then name them the same as your "Present" ship counter.
The ID for each counter (Past, Present, Future) for a single vessel must be identical (and unique on your side).
What is cool is how Mycenae set up the programming in the module so that as you progress through turns, you will only have to move the "Future" counter and the other counters will follow suite. Brilliant! Next I'll try to just move around the map showing how the vector movement works.
Click Ships > Select a ship type (such as Scout)
Once you choose a ship and place it on the map you'll be able to right click the counter and pull up a menu that gives you various options.
Clicking on Attributes will bring up information about your ship. This is only available on the "Present" counter.
He recommends if you are going to change/modify/or create your own ship to use the "Custom" ship counter in the ships pallet.
OK once you have your ship, you have to add an ID to it. Again you right click on the counter and then choose Set ID.
This is important, not only personalizing your ship, it is used to setup the "Future" and "Past" counters to be associated with your ship.
There are two counters in the ship's pallet named Future and Past, grap one of each and place it on the map. Then right click, choose Set ID and then name them the same as your "Present" ship counter.
The ID for each counter (Past, Present, Future) for a single vessel must be identical (and unique on your side).
What is cool is how Mycenae set up the programming in the module so that as you progress through turns, you will only have to move the "Future" counter and the other counters will follow suite. Brilliant! Next I'll try to just move around the map showing how the vector movement works.
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