Stellarium looks very nice, but it seems your location is fixed to the ground. It would be much more fun to be able to zoom of to Muphrid, find Thitonus, zoom there, and then on to Aurore (where it would be entirely possible to place a 3ds model of a star cruiser in orbit).
I have some early results up at
http://www.flickr.com/photos/arenamontanus/2395099907/
http://www.flickr.com/photos/arenamontanus/2393822721/in/photostream/
http://www.flickr.com/photos/arenamontanus/2393822551/
The good: I can plot the stutterwarp network now, and even texture it arbitrarily. It runs surprisingly smoothly on my old graphics card even without me trying to do any 3d optimization.
The bad: I have an alignment problem that seems to be due to the difference in epoch in the Gliese catalogue and the Celestia coordinate system. If I cannot solve the epoch problem I can do a simpler map using lines between the stars, but it would irk me a lot after having done so much neat coding for the 3D network.
The not-yet-done: I need to figure out the Hipparchos number for the nearstars, and I don't want to do it by hand. If I have the number I can seamlessly (?) replace the Celestia stars with the nearstars. It is annoying having several Alpha Centauri at the same time!
After that, I would probably do a little bit of code to put double stars into orbit around each other.
After that, it would be time to consider making a database of 2300ad systems and locations, generating the solar systems files. At this point we could probably make it collaborative, so that everybody can start making additions.
And on the seventh day I would rest... until another neat idea comes along.
But if anybody has any idea of how to get my coordinate systems to align or how to map gliese to hipparchos, I would be very grateful!