Let me start off and say i am somewhat biased i'm an avid and hard core CT fan
i've never owned any of the other spinoffs of traveller...i am currently in a
mixtured game of CT and MT though and i'm happy with that and the GM is making
the game fun enough that the MT thats there isn't bugging me at all.....
so it's real hard to review something based on its own merits and not slap down
mongoose book 0 next to LBB 1 or 0 and do a line by line...hey thats not the same thingy...
that said...if you've never played traveller before in your life, mongoose book 0 is fine
its real simple in many ways and a little cluttered in others but its pretty breif and
to the point, i'd give it an ....A...
now from a CT viewpoint...
with a number of odd tweaks its pretty much a rehash of CT. i probably won't buy
anything else becuase its really not adding anything to the game that i can tell that
makes the game better than it already is. i already have a complete universe in my
hands with my trusty old CT LBB's..
1.
one of the odd tweaks is that it immediately places the character into a pigeon hole
stereotype by assigning skills based on the homeworld your from...realistic..yes
but for me it takes away from that wide eyed boyhood ideal of you can be anything
you want by the toss of a die.
2.
another odd tweak was the "connections" part where you get to "share" player rolls
for skills/experience....i'm not sure what to say about this except that i don't care for that..
3.
mishaps and life events although helpful in quick generation type "explanations"
is really just replacing what YOU would normally say about your characters background
while in the military or scouts...etc...which normally is only limited by your imagination..
4.
allies and enemies i find to be the most worthless part of the book....thats all i can say.
5.
Skill packages i didn't like much either it takes away from the idea of a bunch of people
getting together and making do with who/what they are...this is really just an attempt
to fill in any holes in the players skills set they have without having to roll for it...kinda
like cheating in a way(to me)...
the rest of the book reads pretty similar to CT.....
maybe i'll warm up to it later if i read again in another week or two...
overall as a CT biased player i'd give it a HIGH ....C+...
i've never owned any of the other spinoffs of traveller...i am currently in a
mixtured game of CT and MT though and i'm happy with that and the GM is making
the game fun enough that the MT thats there isn't bugging me at all.....
so it's real hard to review something based on its own merits and not slap down
mongoose book 0 next to LBB 1 or 0 and do a line by line...hey thats not the same thingy...
that said...if you've never played traveller before in your life, mongoose book 0 is fine
its real simple in many ways and a little cluttered in others but its pretty breif and
to the point, i'd give it an ....A...
now from a CT viewpoint...
with a number of odd tweaks its pretty much a rehash of CT. i probably won't buy
anything else becuase its really not adding anything to the game that i can tell that
makes the game better than it already is. i already have a complete universe in my
hands with my trusty old CT LBB's..
1.
one of the odd tweaks is that it immediately places the character into a pigeon hole
stereotype by assigning skills based on the homeworld your from...realistic..yes
but for me it takes away from that wide eyed boyhood ideal of you can be anything
you want by the toss of a die.
2.
another odd tweak was the "connections" part where you get to "share" player rolls
for skills/experience....i'm not sure what to say about this except that i don't care for that..
3.
mishaps and life events although helpful in quick generation type "explanations"
is really just replacing what YOU would normally say about your characters background
while in the military or scouts...etc...which normally is only limited by your imagination..
4.
allies and enemies i find to be the most worthless part of the book....thats all i can say.
5.
Skill packages i didn't like much either it takes away from the idea of a bunch of people
getting together and making do with who/what they are...this is really just an attempt
to fill in any holes in the players skills set they have without having to roll for it...kinda
like cheating in a way(to me)...
the rest of the book reads pretty similar to CT.....
maybe i'll warm up to it later if i read again in another week or two...
overall as a CT biased player i'd give it a HIGH ....C+...
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