Supplement Four
SOC-14 5K
This topic has been controversial in the past. After I had written THIS POST ABOUT SOLDIERS AND CHARACTERS FROM PYSADI, I started thinking about this old (interesting, I think) discussion.
GRAVITY, SHIPS, AND THE M-DRIVE - TOPIC RESURRECTED
Some Traveller players and some White Dwarf Traveller articles (maybe it was just one article--I can't remember) from back in the 70's support the idea that ships with 1G M-Drives cannot make escape velocity from worlds Size 9+.
For easy reference, check out Standard Worlds Template Chart on page 79 of TTB.
The White Dwarf article is interesting because it suggests that disposable boosters can be purchased from a Starport and used to give the ship the extra punch it needs to escape a world with a G field that is over 1G standard.
I've always liked that idea. Many reject it.
I also like the idea that players will have to deal with these types of problems when operating a ship. If you're on the 1G March Harrier, and you call at Reacher, then you've got to make orbit and ferry cargo down to the world using the ship's launch, 13 tons on a trip.
The Harrier makes parking orbit. The side cargo doors are opened. The crew that serve as cargo hands suit up in Vacc Suits and go outside to line up the cargo for easy pick up by the launch on its next return trip. A character or two is on the ground waiting to unload the launch. Everybody has their job.
Aramis (Wil, the CotI member, not the world) has argued in the past that ships like the Harrier, with 1G drives that are also streamlined should be able to use aerodynamic lift to get the ship to escape velocity on Size 9+ worlds. And, I think that's a good idea--but you have to decide which atmo types it can be used. Reacher has an Exotic atmo. I'd say it's up to the Ref as to whether Streamlined ships make a difference on that world for ships with 1G drives.
Note that the rules say that non-streamlined ships cannot enter atmospheres in any case. See page 78 of TTB. So, right there, we've got several classes of ships that cannot land no mater what M-Drive they are using.
Another idea comes from MT's SOM--the idea that M-Drives are capable of "overdrive", where, for a short amount of time (say, while leaving a world, heading for orbit or beyond), a ship's M-Drive can exceed its 1G specification enough to make escape velocity.
I've waffled on that idea over the years, and today, I'd say use it if that's the type of game you want to play. Don't use it if you are like me and want to see some advantages to streamlining...to having a ship's boat...encouragement to high ports, orbital activity, PCs and NPC crews using Vacc Suit skill to load cargo in zero G orbit, and see expenses like starport rented interface cargo craft (not to mention the booster idea, if you like that idea from above).
CANON!
I've wondered how canon this idea is, considering the CT materials. It was a White Dwarf article that first alerted me to the idea--which is hardly canon. But, it all makes a lot of sense to me.
Then, today, I stumbled upon some canon supporting the idea--
Page 16 of Adventure 12 speaks to operations inside a gas giant's gravity well. Ships can operate there if they have 3G M-Drives, which, according to the pg. 79 TTB table, is what is needed to make escape velocity from the Gas Giants listed there.
GRAVITY, SHIPS, AND THE M-DRIVE - TOPIC RESURRECTED
Some Traveller players and some White Dwarf Traveller articles (maybe it was just one article--I can't remember) from back in the 70's support the idea that ships with 1G M-Drives cannot make escape velocity from worlds Size 9+.
For easy reference, check out Standard Worlds Template Chart on page 79 of TTB.
The White Dwarf article is interesting because it suggests that disposable boosters can be purchased from a Starport and used to give the ship the extra punch it needs to escape a world with a G field that is over 1G standard.
I've always liked that idea. Many reject it.
I also like the idea that players will have to deal with these types of problems when operating a ship. If you're on the 1G March Harrier, and you call at Reacher, then you've got to make orbit and ferry cargo down to the world using the ship's launch, 13 tons on a trip.
The Harrier makes parking orbit. The side cargo doors are opened. The crew that serve as cargo hands suit up in Vacc Suits and go outside to line up the cargo for easy pick up by the launch on its next return trip. A character or two is on the ground waiting to unload the launch. Everybody has their job.
Aramis (Wil, the CotI member, not the world) has argued in the past that ships like the Harrier, with 1G drives that are also streamlined should be able to use aerodynamic lift to get the ship to escape velocity on Size 9+ worlds. And, I think that's a good idea--but you have to decide which atmo types it can be used. Reacher has an Exotic atmo. I'd say it's up to the Ref as to whether Streamlined ships make a difference on that world for ships with 1G drives.
Note that the rules say that non-streamlined ships cannot enter atmospheres in any case. See page 78 of TTB. So, right there, we've got several classes of ships that cannot land no mater what M-Drive they are using.
Another idea comes from MT's SOM--the idea that M-Drives are capable of "overdrive", where, for a short amount of time (say, while leaving a world, heading for orbit or beyond), a ship's M-Drive can exceed its 1G specification enough to make escape velocity.
I've waffled on that idea over the years, and today, I'd say use it if that's the type of game you want to play. Don't use it if you are like me and want to see some advantages to streamlining...to having a ship's boat...encouragement to high ports, orbital activity, PCs and NPC crews using Vacc Suit skill to load cargo in zero G orbit, and see expenses like starport rented interface cargo craft (not to mention the booster idea, if you like that idea from above).
CANON!
I've wondered how canon this idea is, considering the CT materials. It was a White Dwarf article that first alerted me to the idea--which is hardly canon. But, it all makes a lot of sense to me.
Then, today, I stumbled upon some canon supporting the idea--
Page 16 of Adventure 12 speaks to operations inside a gas giant's gravity well. Ships can operate there if they have 3G M-Drives, which, according to the pg. 79 TTB table, is what is needed to make escape velocity from the Gas Giants listed there.