Thanks for that, Frank!
Hey, you inspired me to make the effort to do the section by section comparison!
Frank
Thanks for that, Frank!
Nothing backhanded about it. Your assumptions simply do not match some of the assumptions baked into the later editions, and thus the OTU.
It's an artifact of the use of integer-only drive specs (and unrelated ship design system quirks). A 1-G drive could really be 0.9G or 1.2G if the math were not truncated. It would pay to get a slightly larger engine. Streamlined craft should be well able to slow to a safe velocity using drives and use aerobraking and flaring to supplement the drives for a safe landing.I'm looking through T5 for something else, but I see that the idea is carried through to that edition of the game.
Page 364: If the Drive cannot produce acceleration equal to local gravity, the ship impacts on the surface at Speed=13.
What counts is what you use for your ATU, and any clever bits you can share that helps us with our ATUs that is within shouting distance of the rules.
Only reason I argue about rules given the above ethos is that you have to understand why a rule was there and the interrelated parts you are monkeying with before you go ATU things.
Cause, players.
I'm looking through T5 for something else, but I see that the idea is carried through to that edition of the game.
Page 364: If the Drive cannot produce acceleration equal to local gravity, the ship impacts on the surface at Speed=13.
T5.09, p.280:
Z LIFTERS
Lifters are anti-gravity modules which effectively negate the force of gravity. Lifters are a hull component; they draw minimal levels of energy from a power source. Lifters operate within 1D of a gravity source; beyond that limit they operate at about 1% efficiency.
Performance. Lifter performance is minimal and related to the gravity source. A Lifter effectively negates gravity and is able transform some of its lift into sidewise motion. Lifters are a backup motion provider primarily used to adjust location on a world surface. Lifters can raise a ship off the ground before engaging maneuver or gravitic drive.
Just to be clear, I haven't gone ATU. I'm reporting what the CT rules say (rules from different CT sources). It's OTU, from the CT perspective.
I maintain we all have ATUs, even those that are putative OTU.
Just to be clear, I haven't gone ATU. I'm reporting what the CT rules say (rules from different CT sources). It's OTU, from the CT perspective.
200 Td Hull
_20 Bridge
_25 JD D=4
_13 PP D=4
__1 MD A=1
__3 Model 3
_80 JFuel 1J4
_40 PFuel 4 Weeks
_16 SR x4 for 5 crew PNEEM
__2 turrets x2
There really is no OTU without later materials. Any pure Bk 1-3 TU is axiomatically and emphatically not the OTU.
Code:200 Td Hull _20 Bridge _25 JD D=4 _13 PP D=4 __1 MD A=1 __3 Model 3 _80 JFuel 1J4 _40 PFuel 4 Weeks _16 SR x4 for 5 crew PNEEM __2 turrets x2
200 Td Hull
_20 Bridge
_25 JD D=4
__4 PP A=1
__1 MD A=1
__2 Model 2bis
_80 JFuel 1J4
_10 PFuel 4 Weeks
_16 SR x4 for 4 crew PNEM
__2 turrets x2
160t total
If this is a 77 design there is a flaw - your pp is too big.
If this is a 77 design there is a flaw - your pp is too big. The pp in 77 edition has to match or better only the m-drive. This saves you drive and fuel tonnage and cuts an engineer. You can also get away with a 2bis computer. If it's an '81 design it is broken as the computer needs to be a model 4
Jump 5 is doable - 25t for the upgraded jump, 4t for the extra engineerCode:200 Td Hull _20 Bridge _25 JD D=4 __4 PP A=1 __1 MD A=1 __2 Model 2bis _80 JFuel 1J4 _10 PFuel 4 Weeks _16 SR x4 for 4 crew PNEM __2 turrets x2 160t total
...
I figure there's two ways to look at an "Official Traveller Universe". You either accept that there are different versions of the OTU, each looked at through the lens of each specific rule set. Or, you accept that the OTU is only the things that all rule sets accept (like one week in Jump, regardless of distance jumped, with jump drives making about 1 parsec per jump rating).