In short, S4 is focusing on all the implications that provide limits on travellers and travel. And I think limits are awesome.
Exactly the way I look at it, sir!
From the recent
THREAD ON THE TRAVELLER ADVENTURE, I speculated on the challenges the
March Harrier would face on each of its given subsidy worlds.
Doing this kind of thing makes the game more interesting, I think, for players. It makes places (worlds) come alive, instead of being just another place to land.
How much fuel does a starcraft (streamline) or spacecraft use getting from surface into orbit?
Not enough to even both counting, I would think, from a game perspective. I say that because the M-drive works exclusively on electricity, and that power is generated by the ship's powerplant. Most PPs on ships have fuel for four weeks.
It takes about 2,000 seconds (about half an hour or so) for a 1G vessel to reach orbit, according to page 54 of TTB.
So, it requires a very small percentage of fuel tankage. I'd just re-fuel the PP every 4 weeks, eyeballing it. Or...to be easy, just have the crew pay for the PP fuel after 4 jumps, or so (about 8 weeks), unless the ship goes on a long in-system journey.
As for refueling for ground to orbit jaunts, it's not worth counting.
It changes later, in other versions of
Traveller. But, for CT, the M-Drive is used for atmospheric operations--not a grav drive, as seen in MT.
You could assume that a grav drive is part of the ship's hull or drive cost--it all comes packaged together, using no more fuel than the M-Drive requires--but that doesn't address the long time it takes to reach orbit.
1. Unstreamlined ships cannot enter atmosphere at all. TTB pg. 60.
2. The Typical Travel Times table shows a long, long time for orbit with streamlined craft. TTB pg. 54
This means that the M-Drives, built for inter-system Traveller, lumber and wallow when used for atmospheric operations. They're inefficient.
33 Minutes to get a streamlined 1G craft to orbit, to me, makes me think that the 1G ship is gaining all the lift it can from the atmosphere and the streamlining in conjunction with the M-Drive. We're not talking about the
Millennium Falcon zipping up and out of here. This is more like a big, lumbering Boeing 747, catching lift and taking an elliptical, steady course to gradually lift through the clouds and out into space.
The amount listed in Book 2 says the fuel load listed can get you one-way from system to system, which implies it about a) Jumps and b) traveling through space.
See the
Typical Activities outline on page 55 TTB. A ship typically arrives in a star system, having used all of its jump fuel, but still has four weeks of PP use for in-system use. Second step is to local a gas giant and refuel. If no gas giant present, or the ship isn't streamlined, then the ship must make port (high port, if the ship isn't streamlined), as detailed in the third step.