Enoki
SOC-14 1K
Another way is to use the tools the game gives you. If you don't have a specific adventure already in mind try the extended system generation and detail the system the players are starting in.
Ask yourself, "Why does this system exist the way it does? What's the reason for the main world and any occupied secondary or satellite worlds?"
That often will result in a whole range of possible scenarios presenting themselves to you in a way you might not have considered.
Maybe add a randomly generated patron encounter to the mix or even just some randomly generated event to get the players started.
With that they might not even need a ship right off...
Ask yourself, "Why does this system exist the way it does? What's the reason for the main world and any occupied secondary or satellite worlds?"
That often will result in a whole range of possible scenarios presenting themselves to you in a way you might not have considered.
Maybe add a randomly generated patron encounter to the mix or even just some randomly generated event to get the players started.
With that they might not even need a ship right off...