And with a
very simple play aid, combat flies at lightning speed. It flies pretty fast without it, actually.
So I just love it.
I love it too...
o: Did anybody know that? That I love CT? I was just wonderin'. Maybe I haven't been vocal enough about it...that I love Classic Traveller.
I so love Classic Traveller.
I really do.
Yeah, that's me, the Classic Traveller fan.
I'm right here! Hey! Somebody throw a tarp over me!
Gimmie a "T". Gimmie a "R". Gimmie a "AVELLER". What's that spell? C'mon now, you know. TRAVELLER!
TRAVELLER!
TRAVELLER!
Yeah, baby. Music to my ears.
I'm a Traveller. On a space tramp I ride. I'm wanted: Dead or Alive.
Dead or Alive.
Dead or Alive.
Dead or Alive.
BUT....
What I really posted to say was that I get confused when people refer to Classic Traveller combat as "old school", saying that you have to look up charts.
It aint' like that, folks.
Sure, there are charts. But, they're there for your convience. Just about every rpg has stats for weapons, yes?
MGT has stats for damage and recoil. In many editions of Traveller, there are various modifiers for weapon range. MT has plenty of stats, as for penetration and such.
All CT does is put these stats on a chart rather than bury them in the weapon description.
It's no different.
There is no chart looking during a game.
Just like you would in any other rpg, you write down the weapon's stats on your PC equipment page. Story over. There's the stats for that weapon.
There's nothing archaic about it. Most rpg's today ("modern" rpgs, if you will, although I fail to see how different they are from when the hobby first started) do that same thing. If anything, CT is advanced in that it puts all the weapon stats on a chart rather than making you dig through weapon description (yeah, I know, many rpgs do the same....before someone like Aramis misses the point completely and starts going on and on about how many rpgs have weapon charts).
So...
In CT. When it's time for your character to act. And, you want to run across the corridor and then fire off a blast of your shotgun just as you get to the other wall...all you do....as in most rpgs...is look down at your character's weapon sheet and use the DMs you've jotted down.
Just like most rpgs you've ever played.
Why Classic Traveller has this stigma that it's like old AD&D where a chart looking is needed for combat, I don't know.