Enoki
SOC-14 1K
If I might.I wonder at the TL of gear. Someone still making TL-3 ships today would be making galleons. Someone making TL-3 weapons would be making muskets with plug bayonets.
I am also looking at https://wiki.travellerrpg.com/Technology_Level#Technology_levels. If TL12 gear was new a thousand years ago, I don't really understand how they have failed to keep up. Why are so few people at TL15? If Upgrading to a higher TL isn't better somehow, why is it a higher TL?
Obviously I am confused, but this is off topic, so no answer is expected. My only real questions are how common is thousand-year-old gear? And is there new-made TL12 gear still coming out? I've been working just off TL15 stuff because it is so much better, and Armor 15 really changes the combat dynamic. In Mg1, TL12 armor is nearly as good as TL15 (as far as stopping those turreted weapon hits), but it's not a full quarter of the ship's tonnage, so it's really only TL14 and 15 ships that can make themselves nearly invulnerable on the lighter side. Still, 26% of your hull to shrug off most non-spinal hits doesn't sound bad.
Are there no polities with a US-like defense budget that are willing to shell out for a fleet of these TL15 battlewagons? They would rule the galaxy.
Body armor starts at like TL 2, give or take. It improves from there, but it's still body armor. Modern ships still have cannon aboard that function fundamentally the same way as a TL 3 or 4 cannon would. Again, there are improvements, but the concept remains the same. So, it is likely that if some new weapon system came out at TL 12 what you are getting to TL 15 are incremental improvements over the original, not some major technological revolution.
A TL 1 bow and arrow works, but a TL 15 bow and arrow works better. Both are still bows using arrows.
Getting back to cannons... The first big improvement was the invention of better propellants than black powder. Next came improvements to the carriage and mount like controlling recoil. The breech mechanism allowed for higher rates of fire. Accuracy? That's far more a function of fire controls than the cannon itself. If the gun itself can drive a nail at 1000 meters every time, assuming it's aimed accurately, then it really becomes a matter of accurately aiming it. Without the means to do so, you never hit the nail except by sheer luck.
As for ship costs, that really comes down to what the governing entity's budget is. I don't think the 3I's overall GDP and government budget have ever been detailed in canon, or for that matter in any other form. Without knowing what they have to spend on ships--or whose budget ship building comes out of--we really don't know what they can or cannot build in terms of cost per vessel and how many can be manufactured. Manufacturing capacity would also play a role. I doubt there are many shipyards that can build some 100,000 ton+ monster ship.
For example, the RN had 52 pre-dreadnoughts but only built 35 dreadnoughts. The US Navy had by late WW 2 something like 25 fleet carriers in operation. Today, it's down to about a dozen at any given time. The idea here is that the bigger, more complex, and expensive a ship is to build the fewer you are going to have of it.