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GURPS Traveller Interstellar Wars PBEM Players Wanted

I actually haven't started the game yet, that is just the opener. I figure there is no harm in giving that away. My plan is to hang out here and see how many people join the group and how many characters we get. Once we have the full crew complement, we'll start. I'll be satisfied if we have 4 players. If no one else joins, the rest can be NPCs. I think we'll try the net, see if we can schedule some real-time interaction or else we'll do the slow parts by e-mail. But once everyone has their characters we can move this to e-mail, or perhaps the dice roller program.
 
Yeah, I was wondering, is there a reason not to run it here? Bandwith for Coti, might be a problem, but this way it's a saga, like the other one.

Either that or perhaps open RPG.
 
Yeah, that's true. Planet Pardalis.

Good idea. Definitely an option.

My idea of running it here perhaps was that people might jump in, once it is established.
 
It is simpler here in that I don't have to send e-mails to every player, but then again as you said, anyone can jump in. In this phase we want to attract players, so it makes sense to be here. However once we got everyone we want, people can jump in however they like maybe make some snide comments etc. We should think this over when we're ready to begin play.
 
Merxiless, you have GRiP? if you need help with it, come post on the boards and I can help you with it...
 
OK, I've downloaded the GURPS Character Assistant, and ordered the Characters, Campaign and Interstellar wars books. Standard mail US-> UK usually takes about a week, and as I'm off for a short break to Ireland for a few days from tomorrow, that should be fine.
I'll fire up the CharAssist now and try and get Doctor deVine out of it, but it may take a bit of tweaking.
Space is tight, so I'd like to make the sickbay my sort-of stateroom, if that's ok. With Angi's (xeno-)biology reesearch interests, it might be smart to combine the sickbay with the lab, and share space with the Science Officer. With luck, there might not be too much doctoring to do... (fat chance!) :)
 
Sure you can sleep in the sick bay on one of the beds. There are two spaces worth of sickbays, and the other half of the converted stateroom is taken up by a laboratory. What kind of laboratory depends on what kind of scientist the science officer is.
I'm hoping to start the game next week if we can, 4 PCs ought to be enough to get the game going. Others can join later if they like.
 
I like OpenRPG, I think its kind of neat. I created a hexagonal grid over a black background. Could be used for spaceships.

When were ready, I can start a room and we can get the game off the ground.
 
I'm ready, any time, any day except Sunday aft 12-6 PM EST, that's when I have my Tabletop group at my home.

As for renovating spaces, I see on the Crocket ship's deckplan, GURPS:IW P. 204 a total of 6 Staterooms. This to me would indicate we rig up 2 people per double bunking, that takes 5 rooms, and one sickbay.

I am not seeing any sort of Lab Space, or anything like that. Cargo is also limited to a space about the size of a closet.

I see two triple turrets, one each side port and starboard forward wing, each light turret armed with a beam, laser, sandcaster triple combo.

I only also see 8 Seats, leaving the Doc and maintenance crewman to sit where, exactly in jump?

If there is a deckplan we are using that I am not aware of, please advise.
 
Berg, I have GriP, you helped me to set it up in December. I don't like using it, and am hoping one day in future to get a patch, or have the source released so that I or someone else can make a stab at fixing it.
 
Sonya Lee: NPC Point Total 150
Ht 5'5" Wt 96 lbs Size Modifier 0 Age 20 Unspent Points 0
Appearance Chinese-Asian facial features, black straight shoulder-length hair, brown eyes
ST 10 [0] DX [80] IQ 12 [40] HT 10 [0]
HP 10 [0] Will 12 [0] Per 12 [0] FP 10 [0]
Basic Lift 20 lbs Damage Thr 1d-2 Sw 1d
Basic Speed 6 [0] Basic Move 6 yards [0]
ENCUMBRANCE
None {0) = BL 20 lbs.
Light (1) = 2 x BL = 40 lbs.
Medium (2) = 3 x BL = 60 lbs.
Heavy (3) = 6 x BL = 120 lbs.
X-Heavy (4) = 10 x BL = 200 lbs.
MOVE
(0) BM x 1 = 6 yards
(1) BM x 0.8 = 4 yards
(2) BM x 0.6 = 3 yards
(3) BM x 0.4 = 2 yards
(4) BM x 0.2 = 1 yard
DODGE
(0) Dodge = 9
(1) Dodge - 1 = 8
(2) Dodge - 2 = 7
(3) Dodge - 3 = 6
(4) Dodge - 4 = 5
ADVANTAGES AND PERKS
Wealth (Very Wealthy) [30]
DISADVANTAGES AND QUIRKS
Code of Honor (Soldier's) [-10]
Fanatacism [-15]
Lecherousness [-15]
Languages
Chinese (Native)
English (Native)
DR
Hd (Skull 60, Face 45, Eyes 45)
Bdy 75
Arm 45
Leg 45
Hnd 45
Ft 45
TL: 10 [0]
Parry 0 Block 0
Reaction Modifiers
Appearance:
Status: +0
Other +0
SKILLS
Name Level Relative Level
Administratiom 11 IQ-1 [1]
Carousing 10 HT+0 [1]
Computer Operation/TL10 13 IQ+1 [2]
Crewman (Spacer) 14 IQ+2 [4]
Electronics Operation/TL10 (Communications) 12 IQ+0 [2]
Electronics Operation/TL10 (Sensors) 12 IQ+0 [2]
First Aid/TL10 13 IQ+1 [2]
Free Fall 14 DX+0 [2]
Gunner/TL10 (Beams) 15 DX+1 [2]
Gunner/TL10 (Rockets) 15 DX+1 [2]
Guns/TL10 (Pistol) 15
Piloting/TL10 (High-Performance Spacecraft) 14 DX+0 [2]
Savoir-Faire (Military) 13 IQ+1 [2]
Vacc Suit/TL10 14 DX+0 [2]
RANGED WEAPONS
Qty Weapon Damage Acc Range RoF Shots ST Bulk Rcl LC Notes Cost Weight
1 Laser Pistol 3d(2) burn 6 250/750 yards 10 400(3) 6 -2 1 3 [3] $2800 3.3 lbs.
ARMOR & POSSESSIONS
Qty Item Location Cost Weight
1 laser pistol power pack (400 shots/rechargable) $10 0.5 lbs.
1 Space Armor (TL10) full suit $20,000 45 lbs.
1 Space Armor Helment (TL10) head $3000 7 lbs.
Notes: Sonya Lee is a native of Hong Kong.
 
Merxiless said,
I'm ready, any time, any day except Sunday aft 12-6 PM EST, that's when I have my Tabletop group at my home.

As for renovating spaces, I see on the Crocket ship's deckplan, GURPS:IW P. 204 a total of 6 Staterooms. This to me would indicate we rig up 2 people per double bunking, that takes 5 rooms, and one sickbay.

I am not seeing any sort of Lab Space, or anything like that. Cargo is also limited to a space about the size of a closet.

I see two triple turrets, one each side port and starboard forward wing, each light turret armed with a beam, laser, sandcaster triple combo.

I only also see 8 Seats, leaving the Doc and maintenance crewman to sit where, exactly in jump?

If there is a deckplan we are using that I am not aware of, please advise.
You start out with the standard deck plans for the Crokett-Class 100 Dton Picket Ship (page 204). You see that there are 6 staterooms in it. Mow flip back to page 198 under the heading Quarters Stateroom: A stateroom is a cabin capable of housing one or two people. It contains beds, chairs, desks, closets, and sanitary facilities. There is an intercom and controls for heat and temperature.

As you can see there are 6 staterooms on this Crockett-Class Ship. Under the QUARTERS TABLE heading you can see that a stateroom takes up 4 spaces, masses 1 ton, andcosts M$0.05.

Now look across to the opposite page, under Laboratories it says in the second paragraph:
Regardless of TL, one laboratory system takes up two spaces, has a mass of 10 tons, and costs M$1. ...
Under the heading Sickbays it says in the second paragraph:
Regardless of TL, a sickbay system takes up one space, has the mass of one ton, costs M$0.2, and uses negligible power.
As you can see a stateroom takes up 4 spaces, a laboratory takes up two and a sickbay takes up one. There is room for 2 patients in each sick bay. So if we remove stateroom number 8 and replace it with a laboratory that takes up 2 spaces and 2 sickbays, each with a capacity to hold 2 patients, that means we can replace the state room with a laboratory to keep the science officer busy and a medica facility with the capability to hold 4 patients. Another door will have to be added at about the space where you see the bed. I imagine the patients are housed in a quadruple bunk bed that stands sideways on the floor such that the patients are oriented vertically, each bunk bed has its own grav plating under each matress with a variable setting and some restraints for the patient if needed. The direction of down for the parients is toward the wall of the sickbay.

So as you can see there is room to make these modifications.
 
Soon as I write up the forth crewman we can operate the ship. We'll wait a little longer for people to write up their characters and then we can begin.
 
Originally posted by Merxiless:
Berg, I have GriP, you helped me to set it up in December. I don't like using it, and am hoping one day in future to get a patch, or have the source released so that I or someone else can make a stab at fixing it.
I don't want to take up anymore of this thread for your cool game you're starting...
We've been devising work arounds for some of the more annoying aspects, like using MapTool instead of the buggy map feature in GRiP.
If you have any input maybe post on the GRiP Boards instead of here, as this would be helpful in finding solutions...

Back to the Interstellar Wars...
 
OK, GURPS books arrived this morning. Will try and post finalised character tonite!

I'd like to play a somewhat physically less-than-perfectly-healthy character - do you have a ceiling on the numbner of disadvantages? Kind of thing in mind is hereditary coproporphyria (HCP): a deficiency in COPRO oxidase: it has "interesting" gameplay possibilities.....
See the Wikipedia http://en.wikipedia.org/wiki/Porphyria
 
i.e. a dependency on the treatment drug (Hematin) = being a doctor herself, Angi'd have no trouble keeping it under control under any normal circumstances, but if things fo wrong, then


mental disturbances, including hallucinations, depression, anxiety, and paranoia.
 
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