Here are some NPCs I've worked out for the 4th Edition GURPS, using the 2nd Edition GURPS Traveller as a guide.
Marine [Enlisted]; Player NPC; Point Total 90;
Ht ; Wt ; Size Modifier 0; Age 24; Unspent pts 0;
Appearance Average;
Attributes: ST 11[10]; DX 12[20]; IQ 12[20]; HT 11[10];
Secondary Characteristics: HP 11[0]; Will 12[0]; Per 12[0]; FP 11[0];
BASIC LIFT (BL) 24 lbs.; DAMAGE Thr 1d-1, Sw 1d+2;
BASIC SPEED (BS) 5.75[0]; BASIC MOVE (BM) 5[0];
ENCUMBRANCE ___________________ MOVE __ DODGE
None (0) = BL ________ 24 lbs.; 5 yards; 5;
Light (1) = 2 x BL____ 48 lbs.; 4 yards; 4;
Medium (2) = 3 x BL __ 72 lbs.; 3 yards; 3;
Heavy (3) = 6 x BL ___144 lbs.; 2 yards; 2;
X-Heavy (4) = 10 x BL 240 lbs.; 1 yard;_ 1;
DR ; PARRY ; BLOCK ;
ADVANTAGES AND PERKS
G-Experience [10]
Spatial Sense [10]
Acceleration Tolerance [10]
DISADVANTAGES AND QUIRKS
Bloodlust [-10]
Fanaticism (Patriotism) [-15]
Languages ______ Spoken _______ Written
Galanglic ______ Yes __________ Yes []
TL: 10[0]
Cultural Familiarities
Reaction Modifiers
Appearance Average +0
Status Average +0
Reputation Average +0
SKILLS
Name ___________________________ Level __ Relative
Level
Beam Weapons (Rifle) (E) __________ 15 [2] DX+3
Free Fall (A) _____________________ 12 [2] DX
Gunner (Beams) (A) ________________ 14 [2] DX+2
Savoir-Faire (Military) (E) _______ 12 [1] IQ
Vacc Suit (A) _____________________ 12 [2] IQ
Armoury (Small Arms) (A) __________ 11 [1] IQ-1
Computer Operation (E) ____________ 11 [½] IQ-1
Electronics Operation (Comm) (A) __ 10 [½] IQ-2
First Aid (E) _____________________ 11 [½] IQ-1
Stealth (A) _______________________ 12 [2] DX
Tactics (H) _______________________ 11 [2] IQ-1
Battlesuit (A) ____________________ 11 [1] DX-1
Gesture (E) _______________________ 11 [½] IQ-1
Brawling (E) ______________________ 13 [2] DX+1
Knife (E) _________________________ 12 [1] DX
Scrounging (E) ____________________ 14 [4] Per+2
Explosives (Demolition) (A) _______ 11 [1] IQ-1
HAND WEAPONS
Weapon __________ Damage _____ Reach __ Parry __ Notes ________________ Cost ___ Weight
Large Knife_____; 1d cut____ ; C, 1__ ; -1____ ; ___________________ ; __$40 ; 1 lbs.
Large Knife_____; 1d-1 imp__ ; C_____ ; -1____ ; ___________________ ; _____ ; ____;
RANGED WEAPONS
Weapon __________ Damage _____ Acc Range Rof Shots ST_ Bulk Rcl LC Notes Cost ___ Weight
Laser Rifle-10__; 4d (2) imp ; 4,900/ ; 8*; 100/; 8; _-4; _0; 0; _[3]; 1875/; ___9 lbs.
Laser Rifle-10__; 4d (2) imp ; 9,200_ ; __; 2D__; _; ___; __; _; ____; 1000 _________;
ARMOR & POSSESSIONS
Item _______________________ ; Location _______________________________Cost ____ Weight
Combat Armor________________ ; Torso DR 38, Arms DR 28, Legs DR 28,___; 2,250___; 38.5 lbs.
Combat Armor cont.__________ ; Hands DR 20, Feet DR 20, Head DR26,____; _______; ____;
Combat Armor cont.__________ ; Eyes & Face DR 18______________________; _______; ____;
CHARACTER NOTES
Environment: Any________________________________________________________________________
Organization: Roll 3d6: on 3 – 1 marine, on 4 – 2 marines, on 5 – 3 marines,
On 6 – 4 marines, on 7 – 5 marines, on 8 – 6 marines, on 9 – 7 marines,
On 10 – squad 8 to 13 marines, on 11 – section 14 to 19 marines,________________________
On 12 – section 20 to 25 marines, on 13 – platoon 26 to 31 marines,_____________________
On 14 – platoon 32 to 37 marines, on 15 – platoon 38 to 43 marines,_____________________
On 16 – platoon 44 to 49 marines, on 17 – platoon 50 to 55 marines,_____________________
On 18 – platoon 56 to 61 marines._______________________________________________________
Treasure: For every marine roll 3d6: on 3 to 8 – no treasure, on 9 – 1d x Cr10,_________
On 10 – 1d x Cr20, on 11 – 1d x Cr50, on 12 - 1d x Cr100, on 13 - 1d x Cr200,
On 14 – 1d x Cr500, on 15 - 1d x Cr1000, on 16 - 1d x Cr2000, on 17 – 1d x Cr5000
On 18 – 1d x Cr10,000
POINTS SUMMARY
Attributes/Secondary Characteristics _______________________________________________ [60]
Advantages/Perks/TL/Languages/Cultural Familiarity _________________________________ [30]
Disadvantages/Quirks _______________________________________________________________ [-25]
Skills/Techniques __________________________________________________________________ [25]
Other ______________________________________________________________________________ [ ]
Marine [Enlisted]; Player NPC; Point Total 90;
Ht ; Wt ; Size Modifier 0; Age 24; Unspent pts 0;
Appearance Average;
Attributes: ST 11[10]; DX 12[20]; IQ 12[20]; HT 11[10];
Secondary Characteristics: HP 11[0]; Will 12[0]; Per 12[0]; FP 11[0];
BASIC LIFT (BL) 24 lbs.; DAMAGE Thr 1d-1, Sw 1d+2;
BASIC SPEED (BS) 5.75[0]; BASIC MOVE (BM) 5[0];
ENCUMBRANCE ___________________ MOVE __ DODGE
None (0) = BL ________ 24 lbs.; 5 yards; 5;
Light (1) = 2 x BL____ 48 lbs.; 4 yards; 4;
Medium (2) = 3 x BL __ 72 lbs.; 3 yards; 3;
Heavy (3) = 6 x BL ___144 lbs.; 2 yards; 2;
X-Heavy (4) = 10 x BL 240 lbs.; 1 yard;_ 1;
DR ; PARRY ; BLOCK ;
ADVANTAGES AND PERKS
G-Experience [10]
Spatial Sense [10]
Acceleration Tolerance [10]
DISADVANTAGES AND QUIRKS
Bloodlust [-10]
Fanaticism (Patriotism) [-15]
Languages ______ Spoken _______ Written
Galanglic ______ Yes __________ Yes []
TL: 10[0]
Cultural Familiarities
Reaction Modifiers
Appearance Average +0
Status Average +0
Reputation Average +0
SKILLS
Name ___________________________ Level __ Relative
Level
Beam Weapons (Rifle) (E) __________ 15 [2] DX+3
Free Fall (A) _____________________ 12 [2] DX
Gunner (Beams) (A) ________________ 14 [2] DX+2
Savoir-Faire (Military) (E) _______ 12 [1] IQ
Vacc Suit (A) _____________________ 12 [2] IQ
Armoury (Small Arms) (A) __________ 11 [1] IQ-1
Computer Operation (E) ____________ 11 [½] IQ-1
Electronics Operation (Comm) (A) __ 10 [½] IQ-2
First Aid (E) _____________________ 11 [½] IQ-1
Stealth (A) _______________________ 12 [2] DX
Tactics (H) _______________________ 11 [2] IQ-1
Battlesuit (A) ____________________ 11 [1] DX-1
Gesture (E) _______________________ 11 [½] IQ-1
Brawling (E) ______________________ 13 [2] DX+1
Knife (E) _________________________ 12 [1] DX
Scrounging (E) ____________________ 14 [4] Per+2
Explosives (Demolition) (A) _______ 11 [1] IQ-1
HAND WEAPONS
Weapon __________ Damage _____ Reach __ Parry __ Notes ________________ Cost ___ Weight
Large Knife_____; 1d cut____ ; C, 1__ ; -1____ ; ___________________ ; __$40 ; 1 lbs.
Large Knife_____; 1d-1 imp__ ; C_____ ; -1____ ; ___________________ ; _____ ; ____;
RANGED WEAPONS
Weapon __________ Damage _____ Acc Range Rof Shots ST_ Bulk Rcl LC Notes Cost ___ Weight
Laser Rifle-10__; 4d (2) imp ; 4,900/ ; 8*; 100/; 8; _-4; _0; 0; _[3]; 1875/; ___9 lbs.
Laser Rifle-10__; 4d (2) imp ; 9,200_ ; __; 2D__; _; ___; __; _; ____; 1000 _________;
ARMOR & POSSESSIONS
Item _______________________ ; Location _______________________________Cost ____ Weight
Combat Armor________________ ; Torso DR 38, Arms DR 28, Legs DR 28,___; 2,250___; 38.5 lbs.
Combat Armor cont.__________ ; Hands DR 20, Feet DR 20, Head DR26,____; _______; ____;
Combat Armor cont.__________ ; Eyes & Face DR 18______________________; _______; ____;
CHARACTER NOTES
Environment: Any________________________________________________________________________
Organization: Roll 3d6: on 3 – 1 marine, on 4 – 2 marines, on 5 – 3 marines,
On 6 – 4 marines, on 7 – 5 marines, on 8 – 6 marines, on 9 – 7 marines,
On 10 – squad 8 to 13 marines, on 11 – section 14 to 19 marines,________________________
On 12 – section 20 to 25 marines, on 13 – platoon 26 to 31 marines,_____________________
On 14 – platoon 32 to 37 marines, on 15 – platoon 38 to 43 marines,_____________________
On 16 – platoon 44 to 49 marines, on 17 – platoon 50 to 55 marines,_____________________
On 18 – platoon 56 to 61 marines._______________________________________________________
Treasure: For every marine roll 3d6: on 3 to 8 – no treasure, on 9 – 1d x Cr10,_________
On 10 – 1d x Cr20, on 11 – 1d x Cr50, on 12 - 1d x Cr100, on 13 - 1d x Cr200,
On 14 – 1d x Cr500, on 15 - 1d x Cr1000, on 16 - 1d x Cr2000, on 17 – 1d x Cr5000
On 18 – 1d x Cr10,000
POINTS SUMMARY
Attributes/Secondary Characteristics _______________________________________________ [60]
Advantages/Perks/TL/Languages/Cultural Familiarity _________________________________ [30]
Disadvantages/Quirks _______________________________________________________________ [-25]
Skills/Techniques __________________________________________________________________ [25]
Other ______________________________________________________________________________ [ ]