I am currently writing a campaign for the siege of Jewell during the FFW.
I notice one thing and that is the absence of hand grenades beyond TL 10 as the conventional explosives stop at that TL.
I am experimenting with using the same stuff the Plasma and Fusion ammunition are made of. However I am not really sure how to calculate the concussion and burst. If I use the damage rating from the high energy weapon design you soon end up with a burst radius ecxeeding the throw range of the character.
I wonder if any of you have tried something like this?
Just for comparison here is some numbers.
The warhead diameter is 45mm. For volume I use the volume calculation on page 141 of FF&S. Which gives 0.36 liters.
A TL 14 PFC can then hold 1.6Mj of energy.
To calculate concussion I multiply Mj with 20 which gives 32 and a burst of 64(65) by multiplying 32 with 2 to get the burst radius.
I decided to use 20 instead of square root of MJ times 30 as this gives a much higher value on the concussion value.
I notice one thing and that is the absence of hand grenades beyond TL 10 as the conventional explosives stop at that TL.
I am experimenting with using the same stuff the Plasma and Fusion ammunition are made of. However I am not really sure how to calculate the concussion and burst. If I use the damage rating from the high energy weapon design you soon end up with a burst radius ecxeeding the throw range of the character.
I wonder if any of you have tried something like this?
Just for comparison here is some numbers.
The warhead diameter is 45mm. For volume I use the volume calculation on page 141 of FF&S. Which gives 0.36 liters.
A TL 14 PFC can then hold 1.6Mj of energy.
To calculate concussion I multiply Mj with 20 which gives 32 and a burst of 64(65) by multiplying 32 with 2 to get the burst radius.
I decided to use 20 instead of square root of MJ times 30 as this gives a much higher value on the concussion value.