Supplement Four
SOC-14 5K
From experience, the CT damage system isn't as deadly as it's reputation would lead you to believe. If you survive the first hit, chances are your character will be knocked out, unconscious, before he is out-right killed.
I've always viewed that as CT's method of keeping PCs alive and combat fun.
But, if you want a little more realistic deadliness to your CT combat, I've been toying with an idea...
On any successful hit, subsequent to the first (because the First Blood rule is used), any doubles that result on the damage dice are applied randomly to the target's physical stats.
For example, the character is hit by a weapon that does 4D damage. The character has already suffered a wound in this combat, so the First Blood rule no longer applies to damage. Damage rolled is: 3, 2, 2, 1.
Since the "2" and the other "2" are doubles, these dice must be applied to the target's wounds individually, but randomly. The "3" and "1" dice can be applied to wounds a the defender's choice.
Target has stats 777. The first "2" is randomly applied to END. The second "2" is randomly applied to STR. Making the character 575. Now, the player decides how to apply the "3" and "1" damage dice.
This rule can make CT combat a bit more realistic and deadly without making the game so deadly that it is unplayable.
I've always viewed that as CT's method of keeping PCs alive and combat fun.
But, if you want a little more realistic deadliness to your CT combat, I've been toying with an idea...
On any successful hit, subsequent to the first (because the First Blood rule is used), any doubles that result on the damage dice are applied randomly to the target's physical stats.
For example, the character is hit by a weapon that does 4D damage. The character has already suffered a wound in this combat, so the First Blood rule no longer applies to damage. Damage rolled is: 3, 2, 2, 1.
Since the "2" and the other "2" are doubles, these dice must be applied to the target's wounds individually, but randomly. The "3" and "1" dice can be applied to wounds a the defender's choice.
Target has stats 777. The first "2" is randomly applied to END. The second "2" is randomly applied to STR. Making the character 575. Now, the player decides how to apply the "3" and "1" damage dice.
This rule can make CT combat a bit more realistic and deadly without making the game so deadly that it is unplayable.