I am playing MgT with a strong dash of T5 thrown in. I want to create a house rule on heat resistance for starships using the hot and cold values given on the chart by the same name in T5. In T5 if I read correctly all armor but organic and polymer have a heat resistance of 100xAV and a coating would add a further 100x. Would this be AVx100x100 or AVx100+AVx100? At AV=15 the former results in a heat resistance of 150,000 vs the latter at 3,000. I am of course open to something based on real life facts.
If I read the table correctly the latter would survive the surface temperature of a G class star while the former would ignore pretty much anything not involving star-diving (New sport! Radiation might be an issue though).
All that MgT says about heat shielding is that a ship without a functioning gravitic drive attempting reentry will burn up, (which I am not sure is right given a streamlined ship moderately armored, not like we are talking thin aluminum here) and gives an example of a controlled reentry, then comments that an unshielded ship will take x damage close to a star (with no details of range etc).
The cost for heat shielding in MgT is MCr0.1 per ton of ship. Ouch. Radiation shielding for comparison costs MCr0.025 per ton of ship.
If I read the table correctly the latter would survive the surface temperature of a G class star while the former would ignore pretty much anything not involving star-diving (New sport! Radiation might be an issue though).
All that MgT says about heat shielding is that a ship without a functioning gravitic drive attempting reentry will burn up, (which I am not sure is right given a streamlined ship moderately armored, not like we are talking thin aluminum here) and gives an example of a controlled reentry, then comments that an unshielded ship will take x damage close to a star (with no details of range etc).
The cost for heat shielding in MgT is MCr0.1 per ton of ship. Ouch. Radiation shielding for comparison costs MCr0.025 per ton of ship.