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Heave-to!

...differences. For example:

His Navy is the fist and his Scouts are the helping hand. My Navy is the Law between the stars and my Scouts are it's eyes and ears.

My Navy are the ones that stick to routine and published schedules of patrol (though they also make surprise patrols) and my Scouts (especially the DDs) are the ones that can't be predicted. They are not trusted by the locals. They are seen as loners at best or Imperial spies at worst.

So our opposite takes on what will and will not tip off rebels differs greatly. In mtu a type-T breaking off from it's patrol and/or jumping out early is going to get people in system talking. No one will give a second thought to a type-S or even two suddenly deciding to jump out system or changing course however.

I'm also not sure I like Aramis' suggested use of the insystem type-S ships as suicidal long range sensor points for the Navy who jumps out once they have the data. Granted in the case of a full on invasion assault that might be one possible. It'd make more sense to me that the ship's better able to make tactical assessments and survive potential hostilities (the Navy) hang around to do so while the less useful (in combat) ships (type-S) break off to deliver the news by jumping out, or go silent and quietly observe until spotted so you have (however) many eyes watching and able to report any new developments.

But on other matters we seem to agree, for example:

My Imperial Navy ships have no homeport and all crews are mixed background and are generally given duty far from thier homeworld. In fact when the Navy promises to show you the Imperium they can and do deliver. An individual ship will rarely see the same system more often than once in a tour, most never see the same system twice in thier operational lifespan outside of wartime strikes.


Scout ships arrive and depart on schedules, and the local assigned ships stay basically put... and so them departing to report misbehaviors would be VERY noticed.

You don't want rebels to know you've noticed them. At least, not until the annihilation fleet arrives. [/QB][/QUOTE]
 
Originally posted by far-trader:
...differences. For example:

I'm also not sure I like Aramis' suggested use of the insystem type-S ships as suicidal long range sensor points for the Navy who jumps out once they have the data. Granted in the case of a full on invasion assault that might be one possible. It'd make more sense to me that the ship's better able to make tactical assessments and survive potential hostilities (the Navy) hang around to do so while the less useful (in combat) ships (type-S) break off to deliver the news by jumping out, or go silent and quietly observe until spotted so you have (however) many eyes watching and able to report any new developments.
[/QB][/QUOTE]

For my money, anything Scouts so is pretty much suicidal. You've gotta justify that 7+ survival roll, after all. That's almost a fifty percent casualty rate.
 
Originally posted by SgtHulka:
</font><blockquote>quote:</font><hr />Originally posted by far-trader:
...differences. For example:

I'm also not sure I like Aramis' suggested use of the insystem type-S ships as suicidal long range sensor points for the Navy who jumps out once they have the data. Granted in the case of a full on invasion assault that might be one possible. It'd make more sense to me that the ship's better able to make tactical assessments and survive potential hostilities (the Navy) hang around to do so while the less useful (in combat) ships (type-S) break off to deliver the news by jumping out, or go silent and quietly observe until spotted so you have (however) many eyes watching and able to report any new developments.
For my money, anything Scouts so is pretty much suicidal. You've gotta justify that 7+ survival roll, after all. That's almost a fifty percent casualty rate. </font>[/QUOTE]There is that
 
The scout's goal is to get good numbers, using the least expensive ships available. That's the Type S's.

IMTU, IISS and IM basic involves some serious brainwashing.
They're not longer mentally right. They don't readapt well to civilian life. Scouts are, essentially, rewired to be adrenaline junkies or administrators. Not a suicidal charge, mind you, but a calculated risk: make the jump at just the right time to get great data and get out before the laser fire starts.

90% of people have met 10% of the scouts... the calm, mellow, rational admin types. and the scouts like it that way, since it allows them to mingle. If a scout detects rebelion, he'll pass it along to the patrol corvettes...

IMTU, the navy does not maintain regular patrols in order to prevent good intel. Big ships get: "two jumps out, disperse and Cruise for 4 months, and then report to NS Yikes. Dispersal at squadron commander's dscretion. minimum 50% N-space time, no return here nor to Yikes until mission end. Will be considered overdue after 5 months.", which is one or two jumps away. Small ships get "Jump to XA, patrol for 17 days, jump to CF, patrol 9 days, jump back, early return if situation warrants."

The orders are usually sealed until J-0:30:00. If they can't find you, they can't Pearl Harbor you.
 
I love this thread! But, in-system jumps seem to have been implied to be speedy at least twice, now. What would be the justification for J-0 being fast, when everything else takes a week?
 
In system jumps take one week, just like any other.

In some situations it could be faster to jump to an emergency than to use 6G drives to get there, but the emergency would have to be a long way out.
But if your ship only has 1G or 2G drives then the jump drive could become much more useful for SAR craft.
 
That would really make "nearest ship" an important concept, though. Imagine waiting a week for the "Coast Guard" to get to you. You might be able to coast in faster than that....
 
For a 6G craft, jumping to Saturn is a break even time wise.
For a 1G, Jupiter is break-even.

If you wind up past orbit 5, it's usually faster to jump o you than fly to you, even given the 8 day limit.

As I daid, if you're not within 100D, you're really SOL for "Emergency Relief" if you need more than fuel or parts for the next week or so.
 
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