Everything you have said there is golden. Consider the idea snatched and implemented!
I am certainly conscious now of 'letting go', and watching results unfold, I have been too manipulative in the past (with the story in mind), but no more. I'm also staying well away from NPC encounters and making part of the plot dealing with or confounding other NPCs. They can handle a little, but are happiest and most successful with physical challenges.
I am certainly conscious now of 'letting go', and watching results unfold, I have been too manipulative in the past (with the story in mind), but no more. I'm also staying well away from NPC encounters and making part of the plot dealing with or confounding other NPCs. They can handle a little, but are happiest and most successful with physical challenges.
You might also try the scavenger hunt route some times. The boys or at least one of them gets a ship in cgen, but it needs something in the way of repairs to be fully functional. Maybe it is missing a part for the jump drive, but everything else works. (That way they can get used to operating the ship without having to worry about problems of intersystem traveling.) They start out in a backwater system without a spaceport. There is a mining outfit in the asteriod belt that may have the part they need. The miners do have the part, but they want a favor in return. Carry that on back 4 or 5 steps more so that they have to locate different things or accomplish some tasks in order to earn what they need. That way you can mix action and problem solving and especially teamwork into the needed solution. Just remember to keep it at a level they can handle personally especially if their PCs are capable of more than they are. That way they don't have to have you via a guardian angel NPC do every thing for them. The fun is in doing it yourself, not in being rescued by that NPC every time something goes wrong.