*Astounded at all the acronyms... *
Wow. I think I'm following.
Here goes...
I have heard some bad press that CT (Classic Traveller?) was very slow...?
I feel to be heading for a CT/MT background and GURPS/MT mechanics. Or close to that.
MT is sounding particularly good...
(FYI : I'm familiar w/ the D10 Interlock rules used by Cyberpunk2020 and the percentile based Inquisitor rules from GW *ugh!*)
I'm curious - how realistic are these ships? If you had plans for the higher TL gear, could you hand them to NASA and get something functional or do they keep focussed on rule effects for function?
Wow. I think I'm following.
Here goes...
Yes! Fast and light. I often have very specific ideas of how a campaign has to go, and it helps to have a 'lighter' system that you can push in the right direction (so you can bias a game to whatever you want to focus on - like Close Combat over sniping).Do you want a game system where the rules are reasonably fast and light handed that you can concentrate on the storyline? Then I'd buy CT and perhaps use the MT game mechanics.
I have heard some bad press that CT (Classic Traveller?) was very slow...?
I think I'll go get that GURPS lite thing and give it a go.and you want to have a game system where character advancement and growth is discernable (which is not really the case with CT) - then go for GURPS.
I feel to be heading for a CT/MT background and GURPS/MT mechanics. Or close to that.
MT is sounding particularly good...
(FYI : I'm familiar w/ the D10 Interlock rules used by Cyberpunk2020 and the percentile based Inquisitor rules from GW *ugh!*)
Starship construction seems to be the second most important thing after character creation in Traveller(I've heard jokes about CT players who mount deck plans on their walls).Actually, starship construction is a little off the GURPS Vehicles rules, but it's still pretty much GURPS compatible.
I'm curious - how realistic are these ships? If you had plans for the higher TL gear, could you hand them to NASA and get something functional or do they keep focussed on rule effects for function?