As Wil pointed out, one of Joe Fugate's tips is to not bother with the time increment unless it's crucial, such as in a chase scene, or if you're trying to repair the maneuver drive while falling into a gas giant...
It's actually a really easy mechanic: roll, then add stat and skill bonuses - that's it!
The ref has the hardest job, coming up with the target difficultly level. Even then, it's pretty easy: just decide how easy you want to make it for the players. The secret is in it's "tweakability". I know someone once cobbled together a complete list of all the task statements from across all the MT books & Digests, etc (just like someone did recently for CT). But Joe pointed out that this kinda missed the point! Once you use it for a while, as a ref you get to now how hard to pitch a particular task. And if you have a rules munchkin who says "hey, that's not how you did it last time!" you have a few choices: (a) get THEM to document the task statements (both relieving you of any onerous bookkeeping AND shutting them up!), (b) you get to point out that certain circumstances are different this time, therefore justifying your "mistake" with having to admit to it...

The important point (again from Joe) was that you could make up a task statement really quickly, then roll against it, and keep the flow of play going. (It should relieve you of the burden of having to crack open a book and pore over charts, tables and rules).
BTW, for MT grognards (such as myself), I really appreciate Wil's mods for the system. I was never happy with the Stat/5 rule; it wasn't granular enough for my liking. If you have an Int 12 it is no better than an Int 10, yet it is really a lot further out on the bell curve. And anything above 12 has to have been earned in chargen; it's not "natural". In comparison to skills (that can go up to Ridiculous, i.e. 5 or 6) the basic rules don't give you enough (IMNSHO). So using Stat/3 gives it a much better feel.
Anyway, that's my Cr0.02.
It's actually a really easy mechanic: roll, then add stat and skill bonuses - that's it!
The ref has the hardest job, coming up with the target difficultly level. Even then, it's pretty easy: just decide how easy you want to make it for the players. The secret is in it's "tweakability". I know someone once cobbled together a complete list of all the task statements from across all the MT books & Digests, etc (just like someone did recently for CT). But Joe pointed out that this kinda missed the point! Once you use it for a while, as a ref you get to now how hard to pitch a particular task. And if you have a rules munchkin who says "hey, that's not how you did it last time!" you have a few choices: (a) get THEM to document the task statements (both relieving you of any onerous bookkeeping AND shutting them up!), (b) you get to point out that certain circumstances are different this time, therefore justifying your "mistake" with having to admit to it...

The important point (again from Joe) was that you could make up a task statement really quickly, then roll against it, and keep the flow of play going. (It should relieve you of the burden of having to crack open a book and pore over charts, tables and rules).
BTW, for MT grognards (such as myself), I really appreciate Wil's mods for the system. I was never happy with the Stat/5 rule; it wasn't granular enough for my liking. If you have an Int 12 it is no better than an Int 10, yet it is really a lot further out on the bell curve. And anything above 12 has to have been earned in chargen; it's not "natural". In comparison to skills (that can go up to Ridiculous, i.e. 5 or 6) the basic rules don't give you enough (IMNSHO). So using Stat/3 gives it a much better feel.
Anyway, that's my Cr0.02.
