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Help!

Isn't/hasn't someone worked on an "intro to Trav" (~Book 0)? I also thought Marc had an intro on the Far Futures website.
 
Plenty of sources for information.

Naturally COTI will be a big place to start.

The links below are a healthy place to start your journey. Google is, as always, your best friend.

Freelance Traveller

Interactive Traveller starcharts
There are a couple of specific articles by Ken Bearden on Freelance Traveller that may in part be something that you're looking for... check out his Introduction to The Traveller Adventure - Traveller Background and Introduction to The Traveller Adventure - Background.

(btw, MadMike, I never use .htm as the file extension on Freelance Traveller; it's always .html. Has to do with the fact that I've been on a Linux server for eons, and early browsers other than IE3 didn't like .htm - yes, I go back that far!)
 
Thanks again everyone. I an still trying to learn what's what and what not.... ( my English teachers spinning in her grave). I am looking at Classic Traveller or Mongoose Traveller. I am leaning towards Mongoose as it is the current set of rules, however I am leaning more toward Classic Traveller, because of price. I can buy the Classic Traveller CD for around $40 and get over 70+ titles or around $40 and get the core rules and one of the carrers books. It looks like most of the Mongoose stuff could be just 'bring stuff to the new rules'. So what is all of your opions? Thanks FreeTrav for the article link I finished downloading all of the Freelance Traveller e zines and am looking forward to reading them.
 
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Thanks again everyone. I an still trying to learn what's what and what not.... ( my English teachers spinning in her grave). I am looking at Classic Traveller or Mongoose Traveller. I am leaning towards Mongoose as it is the current set of rules, however I am leaning more toward Classic Traveller, because of price. I can buy the Classic Traveller CD for around $40 and get over 70+ titles or around $40 and get the core rules and one of the carrers books. It looks like most of the Mongoose stuff could be just 'bring stuff to the new rules'. So what is all of your opions? Thanks FreeTrav for the article link I finished downloading all of the Freelance Traveller e zines and am looking forward to reading them.

I'd suggest getting the mongoose core book, then the CT CD, then the Spica Career Books... in that order.
 
If you buy just one thing, I recommend the CT CD.

Otherwise, I recommend exactly what Aramis recommends.

I've been running MGT with CT material since playtest of MGT. I pretty well convert on the fly, though important ships usually get converted ahead of time, and I at least look at important characters and their equipment ahead of time in case of the need for tweaks.

Characters change very little, weapons and combat are different enough to need conversion, but once you get used to it you can call it on the fly. Key tasks might be handled differently between CT and MGT, but once you're used to MGT you can call it on the fly. CT ooften specifies them as a sort of one-off rule, that's enough to get a feel for how tough it should be, which lets you convert to a standard MGT task check.

For the first couple of adventures I ran under MGT I went combat-light--only one gunfight in the second adventure. The first (Shadows) I just had to be up on the task system, the second (one of my own) I had had a chance to run through some combat scenarios solo with the MGT rules so it went smoothly when I ran the game with the players.

NB: I'd been playing CT since '77 before that, so I knew how to run that, and my working plan was to fall back to it whenever I ran into something in MGT I wasn't sure of myself on.
 
The Mongoose Spinward Marches book gives a very good summary of the Official Traveller Universe.

I would recommend the Mongoose Core Rules and the above Spinward Marches sourcebook, which are the two best products done by Mongoose. Then I would get some Classic Traveller double adventures such as Marooned Alone, Shadows, Death Station and the like, either off Ebay or on a CD-Rom (personally I prefer the books myself). Mongooses Library Data would be a good third choice (or the two CT Library books).

The good thing about MGT is that not only does it brings the whole Traveller gaming system up to date and fills in all the gaps of Classic Traveller, but it also pulls all the rules into one book. The lousy thing about MGT however is some of the books are really badly edited and some are just tripe compared to the CT ones (The CT Mercenary for example is light years ahead of MGTs rubbish version). So be careful what you buy from Mongoose and read the reviews on the forums before you buy. But to get a fully rounded game playing experience you really need access to both versions: the rules/sourcebooks etc from MGT and the adventures/short adventures from CT.
 
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