Actually, there's a big difference between a fuel pod and fuel scow. The scow doesn't go with you when you jump.
Szurkey,
My apologies. I misunderstood your terminology. Because a scow is merely another name for a barge and can be powered or unpowered plus, your references to
TNE and the
Manta-class fuel shuttles the RCES clippers use, I assumed you were using scows in a certain manner.
You're suggesting that vessels in this system use the scows as "self-powered drop tanks" of a sort. That could work... maybe... if the problems associated with drop tanks didn't make civilian vessels blow up frequently enough not to be used by civilian vessels. The OTU militaries may use drop tanks, but civilians tend not to do so. (After all, how many civilian airlines perform in-flight refueling?)
I'm looking at this for scheduled high speed routes through key systems where increased costs of the ship and scow are compensated by the decrease in travel time.
Look at your numbers again. Pay special attention to the amount of time supposedly saved in each system versus jump drive's temporal accuracy. You did figure in the fact that a jump can take anywhere from ~153 to ~183 hours, didn't you? If you're saving less than 34 hours in-system, you'll lose it all in jump variation.
This is not cost effective for a scheduled route.
Says who? In fact, later in the same post you mention several problems with your system. To whit:
...how do you book cargo and passengers when you don't know how much space is available on the ship...
... if the cargo has to go way up the network, it gets on loaded and off loaded at every single node, and that is expensive.
You don't have the on load and off load everything, but you still have a big time delay of at least a day.
And that day you "saved" is still less than the ~34 hours "wiggle' your jump drives will throw into the mix.
Still, this "powered drop tanks' idea isn't new. I've seen it in other homebrewed TUs before and many GMs have looked it before ditching it due to the scheduling problems you mention. The time saved just isn't worth the additional effort, additional cost, additional equipment, and additional danger.
Shipping firms in the OTU who wish to obviate the need for that in-system trip to the mainworld either use LASH vessels or have their normal designed freighters serviced by barges and shuttles. LASH vessels act like battlerider tenders and pick up powered cargo, passenger, and fuel scows/barges while normal freighters can use the "farport" small craft or starport facilities as their route requires. Both systems are much more flexible, much more robust, and much more cheaper than the "powered drop tanks" system you propose.
Traveller's rules mention in many, many places that it all comes down to economics. Thanks to jump drives' temporal accuracy, your system provides no real time savings over LASH or "farport" systems and thus cannot demand premium freight/pasengers rates. Simply put, no one is going to pay for it because it provides no real benefits.
Of course, all this applies to the OTU
only. Your system would be an excellent feature of any personal TU.
Have fun,
Bill