In HG2, the agility rating of a target ship is a direct defensive to-hit modifier.
Because of this, fighters usually can not hit each other.
Example:
A: TL 14 Fighter, 1 Fusion Gun, Agility 6, Computer 2
B: TL 14 Fighter, 3 Beam Laser, Agility 5, Computer 3
A fires at B(short range):
to hit=6+
DM's:
Computer: -1
Size: -2
Agility: -5
So, you need a 14 to hit; no chance
B fires at A(short Range):
to hit=6+
DM's:
Computer: +1
Size: -2
Agility: -6
So, you need a 13 to hit, again no chance
The optional rule would be, that a target gets the defensive DM for agility ONLY, if it's agility rating is higher than that of the firer.
The defensive DM allowed in this case is the difference between the target and firer agility.
Now....
A fires at B(short range):
to hit=6+
DM's:
Computer: -1
Size: -2
Agility: n/a (because the targets agility is lower than the firers agility)
You now need a 9 to hit
B fires at A(short Range):
to hit=6+
DM's:
Computer: +1
Size: -2
Agility: -1
You now need a 8 to hit
The reason is, that a firing ship with an equal or higher agility than the target ship can counter/mirror the evasive maneuvers of the target.
One could apply this optional rule to small craft only, or to all ships.
Does this rule make sense, or would it "break" the HG2 combat system???
Thanks.
Masconi
Because of this, fighters usually can not hit each other.
Example:
A: TL 14 Fighter, 1 Fusion Gun, Agility 6, Computer 2
B: TL 14 Fighter, 3 Beam Laser, Agility 5, Computer 3
A fires at B(short range):
to hit=6+
DM's:
Computer: -1
Size: -2
Agility: -5
So, you need a 14 to hit; no chance
B fires at A(short Range):
to hit=6+
DM's:
Computer: +1
Size: -2
Agility: -6
So, you need a 13 to hit, again no chance
The optional rule would be, that a target gets the defensive DM for agility ONLY, if it's agility rating is higher than that of the firer.
The defensive DM allowed in this case is the difference between the target and firer agility.
Now....
A fires at B(short range):
to hit=6+
DM's:
Computer: -1
Size: -2
Agility: n/a (because the targets agility is lower than the firers agility)
You now need a 9 to hit
B fires at A(short Range):
to hit=6+
DM's:
Computer: +1
Size: -2
Agility: -1
You now need a 8 to hit
The reason is, that a firing ship with an equal or higher agility than the target ship can counter/mirror the evasive maneuvers of the target.
One could apply this optional rule to small craft only, or to all ships.
Does this rule make sense, or would it "break" the HG2 combat system???
Thanks.
Masconi