Well version 1.20 is ready. At the moment its a beta, but if no errors are found in a month I'll call it a full release. There are some important (and subtle) changes in this version. As per usual the new version can be found at http://www.downport.com/amv/software/hgs.html, on the CT-Starships mailing list, and on the COTI boards
* The squadron designer and ship designer are now a single app. TCS.exe is obsolete
* Changes to the format of the tcs files means that older ones will not be readable. If you open old files and add eight comma separated zeroes to the first line it should open. But the change to absolute file paths will mean it won't read the ships. So pretty much its start again from scratch sorry.
* You can now edit a ship from the squadron designer and then refresh the squadron to reflect the changes. You may need to move the forms about to be able to switch between them. Be careful with this though, I've already found it easy to accidentally overwrite files with this function. Am working on making it more robust.
* There have been major improvements to the robustness of the squadron designer.
* There is a VERY subtle change to the way the squadron designer works out the cost of a ship. Unlike the ship designer, the squadron designer does not add the costs of the actual craft being carried, unless the craft is a vehicle. This means that you need to add all subordinate craft to the squadron separately. If you also check the "carried craft" box, it will prevent the craft crew being counted twice (once as part of the carrier and once for itself)
* The squadron designer now reports more information, which should make it easier to use for TCS tournament and campaign games
I was going to add a splash screen asking people who find it useful to make a donation to help Loren Wiseman with his ongoing medical costs, but I've not received permission to do this from Marc yet. HOWEVER if you just happen to feel like going to paypal and sending loren@sjgames.com a donation it would be a good thing. Anything that helps him is a good thing
* The squadron designer and ship designer are now a single app. TCS.exe is obsolete
* Changes to the format of the tcs files means that older ones will not be readable. If you open old files and add eight comma separated zeroes to the first line it should open. But the change to absolute file paths will mean it won't read the ships. So pretty much its start again from scratch sorry.
* You can now edit a ship from the squadron designer and then refresh the squadron to reflect the changes. You may need to move the forms about to be able to switch between them. Be careful with this though, I've already found it easy to accidentally overwrite files with this function. Am working on making it more robust.
* There have been major improvements to the robustness of the squadron designer.
* There is a VERY subtle change to the way the squadron designer works out the cost of a ship. Unlike the ship designer, the squadron designer does not add the costs of the actual craft being carried, unless the craft is a vehicle. This means that you need to add all subordinate craft to the squadron separately. If you also check the "carried craft" box, it will prevent the craft crew being counted twice (once as part of the carrier and once for itself)
* The squadron designer now reports more information, which should make it easier to use for TCS tournament and campaign games
I was going to add a splash screen asking people who find it useful to make a donation to help Loren Wiseman with his ongoing medical costs, but I've not received permission to do this from Marc yet. HOWEVER if you just happen to feel like going to paypal and sending loren@sjgames.com a donation it would be a good thing. Anything that helps him is a good thing
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