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Hit Locations

Chaos

SOC-12
I´ve been thinking about introducing hit locations for a long time - pretty much since I got the THB. No,w I think I have figured something out that should work.

Each attack is either a called shot, as per the usual rules*, or normal attack. However, if a called shot misses by 1/2 or less the called shot modifier, it hits a body region determined randomly, as if it was a normal attack.

The hit location is determined randomly, by rolling 2d6:

2 Head
3 Right Arm
4 Right Arm
5 Right Leg
6 Upper Torso
7 Lower Torso
8 Upper Torso
9 Left Leg
10 Left Arm
11 Left Arm
12 Head

On a critical hit, AR is ignored as per usual rules; however, if the hit location is not armored, or if the attacker chooses to forego ignoring AR in case of a critical hit (only possible with a called shot, and/or Assassin/Sniper feat; has to be announced before the attack), then attack hits a particularly vulnerable part of the hit location:

Head: eye, ear, nose, throat
Upper Torso: spine, heart, lung
Lower Torso: spine, groin, hip
Arm: elbow, shoulder joint, hand
Leg: knee, foot

Hits to any of these vulnerable locations have specific (read: BAD) consequences beyond Lifeblood loss.

Instead of a "global" Lifeblood pool, or maybe in addition to it, each hit location has its own Lifeblood rating.

Upper Torso: LB*1
Lower Torso: LB*0.8
Legs: LB*0.75 each
Arms: LB*0.6 each
Head: LB*0.4

A hit location is incapacitated if its Lifeblood rating drops to 0 or below, and is crippled if the Lifeblood rating drops to or below its negative maximum Lifeblood rating - that is, a character with a Con score of 12 would have a Lifeblood of 9 for each leg; 9 points of Lifeblood damage to a leg would incapacitate it, 18 points would cripple it.
Incapacitating damage to head or torso cause a character to become unconscious; crippling damage to head or torso kill a character.
An incapacitated limb becomes useless, a crippled limb needs urgent medical attention or might be lost. (So at last the Surgery feat has its use...)
 
Hit locations are a grand idea for Traveller, as combat doesn't normally involve that many protagonists. I've been using them for years (but then I play traveller with BRP rules).

I'm not really familiar with T20, so I'm not too sure how hit locations would impact on it. One thing you will notice is that lethality increases considerably, so you may have to make adjustments to damage or hit points to allow for it. But, that might be just the thing to make your players take gun fights a bit more seriously.
 
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