This is where Books 4-7 are looking good, or megatraveller. Lanaguge is a big deal in one of the modules I'm thinking about.
Here's what I'm thinking about at this point. Use MegaTraveller Basic Character Generation, UGM for task resolution (since all the MT skills aren't covered under Book 1, and I don't especially care for the MT system), and CT combat (again, at first glance, the MT combat system looks slow).
This gives me a simple 4 year based character gen system, with plenty of skills (sans redoing all the charts and cascades), a method to resolve those skills, and a straight forward combat system. I'll work with each player through character gen one-on-one to smooth out any rough parts. I'm probably going to kick in the brownie point option so they have more ability to guide they career.
This is what I have so far for the handout:
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Characters are created using MegaTraveller basic character creation rules, with the following modifications:
1) Each character starts with three brownie points per the advanced character creation rules. Additional points are earned based at the normal rates based on the table on pages 46 and 47 of the MegaTraveller players guide.
2) Characters may select any advanced character creation pre-employment option they are qualified for, including college, naval academy, military academy, merchant academy, medical school, and flight school. Characters who attend college may select OTC (Army) and NOTC (Navy, Marines). After pre-employment, characters conduct 4 year terms per the basic character creation rules.
3) Characters will roll for promotion every term. If a promotion is achieved, but the character does not hold a commission, the character advances to the next higher enlisted rank in the service. After two enlisted promotions, characters are no longer eligible to roll for a commission, though they may still roll for promotion.
4) Characters who do not take any pre-employment options qualify for and select a special assignment during their first term. This is in lieu of the first term special duty roll. For classes that are not represented in the advanced character creation section, the Referee will provide comparable skill tables as required.
5) If a character achieves special duty, they immediately throw another 2D. If the result is 8+, they receive a random special assignment from the applicable advanced character generation table (Army, Marines, Navy, Merchants, Scouts) in lieu of normal special assignment rolls. If the character does not qualify for a special assignment, they instead receive skill points per the standard rules.
6) At the end of each term where a commission, promotion, or special assignment is received, Army, Navy, and Marine characters should roll 2D. On an 8+, the character receives a decoration, based on the table below:
8-MCUF
9-MCUF
10-MCG
11-MCG
12-SEH
In addition, decorated characters receive a combat ribbon as well.