I wasn't stating otherwise.
McPerth was suggesting that your own fire also impacts on the BG, the consequence of which would be filling up your capacitors with your own fire... That was the concern I was addressing.
but clearly not your own fire... sticking with the interrupter gear analogy, if the prop was allowed to absorb the energy from your own fire it would be quickly destroyed. Hence the TL4 interrupter technology. Fast forward now to TL15.
Clearly the rule that gives the enemy ship the same percentile rate of flicker protection implies that the weapons either don't fire unless a window for doing so is open ("interrupter-gear"), or what it means....ad I think this is what it means - that
if you miss the enemy ship because of the flicker rate - it could be reasonably interpreted as being because you hit your screens.
That is because the reason the enemy can't hit you is because the BG acts as
armor (as stated in the rules) as opposed to a screen that sometimes lets things through because they are powerful enough to punch through. So since the positive armor DM granted to both the enemy and firing ship by the flicker rate is treated as armor the weapons can't get through - not because the ship dodged the weapons - then I argue that some percentile of the firing weapons will be absorbed by the firing ship's BG>
But I do suppose the other side of the argument could logically be that the
amount of fire (batteries bearing) ought to be reduced to reflect that the more the BG flickers the less likely it is that ALL of the batteries ordinarily capable of firing wouldn't be able to do so. The mere reduction of the chance to hit doesn't accurately reflect this: there ought to also be a percentile reduction of batteries bearing equal to either the flicker rate or a portion of it.
So while I did understand your concept of some TL-15 interrupter gear system I am only pointing out that the rules in the game implicitly point to several disadvantages to using a BG - which was the original thread question - and trying to explain how the spirit and literal interpretation of the HG rules support those disadvantages.
The workarounds I use IMTU to make the things useable you can take or leave as just suggestions borne of too many arguments of how the things work when the designers of the game never even really seem to have understood or addressed all the implications of a BG.
In fact, because the things are so troublesome in so many ways - the more effective they are the more useless they are tactically (other than as a cloaking device) I long ago tossed them out of my game and substituted Langston Fields - which even the mighty meson gun reduces to mainly something that just keeps your paint from being scuffed by anything smaller.