Very interesting take on the T5 Ruleset (Or whatever you want to classify it as!)
Greetings all! Sorry I was late to the discussion. After reading most of the comments on this thread, I happen to agree with too many opinions, which is discouraging in its own right. I am not here, unfortunately, to give a solution to the errata or shortcomings of T5 as it stands today. I haven't even formed my own opinion yet. I fell in love with the game in the early 80's (CT) and got back to it in 2008. The funny thing is, I don't even play. With CT, I liked rolling characters. As I grew up and lauched my software development skills, I always wanted to go back and create tools and interfaces to the rule sets. And no, I never wanted to make a "Traveller Game". Just a set of tools (Notice I refrained from using "toolset")
To aid in the playing of the game.
I have been through much of the World and Character creation part of the book. And, yes, there are many confusing things. Mechanics of character generation for some careers are still unclear to me but I think I am getting through it. I promised myself to dive into discussion regarding character generation before I start really writing the code. Write know I am writing core infrastructure. I know one thing I have a problem with is, is the fact that I am an over-analyzer. I think way past the intention of the rules. What is worse, is sometimes I think that I am over-analyzing it and then stop short of diving deep into a problem I have encountered. But I digress.
I am convinced that T5 is a good ruleset (Sorry for the rephrasing) and more importantly the rulset going forward for years to come. However, will my set of computer tools be wanted in the Traveller community. Since I don't play, it is important that other people will want them.
I like containers both in real life and in software. So I am all for Player Handbook, Refs Handbook, General Reference Materials (Tables, Graphs, Core Equipment, Skills, etc.).
If anyone would like to know more about my Traveller 5 Project, Let me know. I have no problem summarizing what my thoughts and plans are. I had started a thread when the rulebook first came out (I was a kickstarter backer) but I had bad luck that year and had to put everything on hold.