There are lots of ways to become unpopular and ignored.
Well said.
There are lots of ways to become unpopular and ignored.
David said:Traveller is primarily about science fiction adventures on a human scale.
I actually (after what, ... 40 years?) finally understand that Traveller's focus is on societal or geopolitical scenarios, with shades of psychiatry.
And I think that's fine, but I think there needs to be a preamble or opening statement to that effect, because idiots like me wondered where or how things like Vampire Clouds or Doomsday Machines from Star Trek could be incorporated, or a whole slew of sci-fi tropes that seem to be missing from Traveller.
And I totally get that. I guess I'm just grousing hollow here because I feel like I've invested a lot of time and money into a hobby that was never really designed to be the next big scifi property, but always to maintain a low profile as a kind of law enforcement laboratory by way of games for smart pre-teens and older.*snip*
I'll agree that Traveller's game engine isn't designed to incorporate rules for fiat based challenges but really it doesn't need to be. If you throw Q at the PCs you're well out of the range where dice rolls determine what happens. In the end you just have to remember that if you kill them all off by fiat then you can't feel too bad when they never come back or let you referee again.
Perhaps that is what is meant by terming Traveller a hard-science RPG? No Vampire Clouds, Doomsday Machines, or the like?
(Not that I'm trying to make an argument about whether or not Traveller should be considered hard-science.)
Cheers,
Baron Ovka
And I think that's fine, but I think there needs to be a preamble or opening statement to that effect, because idiots like me wondered where or how things like Vampire Clouds or Doomsday Machines from Star Trek could be incorporated...
...or a whole slew of sci-fi tropes that seem to be missing from Traveller.
Perhaps that is what is meant by terming Traveller a hard-science RPG? No Vampire Clouds, Doomsday Machines, or the like?
(Not that I'm trying to make an argument about whether or not Traveller should be considered hard-science.)
Cheers,
Baron Ovka
The actual universe can be as hard or soft sci fi as you want to make it.
Read the rules again - especially LBB1-3 - referees are encouraged to make stuff up, using the rules as guidelines
The errata issue is slowly being solved.
Mike W said:Play aids, equipment lists, adventure ideas should be free.
Mike W said:But the main improvement T5 needs is a setting book.
Lol, keep up the good work.I'm trying to crack the whip ("combat! combat! combat!"), but for some reason he doesn't follow my orders. It's as if he doesn't work for me.
A lot of it is very useful, it should be made available to everyone who buys T5. Play aids, examples, equipment, get as much stuff out there to attract people to the game.I've posted some (recently, aimed towards player use), and gotten a few comments.
If only we could...Or cloning off a Marc wafer.
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[/FONT] :coffeegulp: "The beatings will continue until morale improves."