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How does AP work

I'm not sure that I understand how AP works against vehicles or armor. OK first let me tell you how I think it works. If my character has an autopistol which does 1d10 damage against a vehicle it would due 1d10-5 against a vehicle. If the vehicle had an armor rating of 6 it would due 1d10-11, which means no damage. Is that correct? Now what happens when you add +8 AP rounds to the autopistol? I think the damage against an vehicle would be 1d10. +8 rounds remove the -5 penalty. or is it 1d10+3. But what is the damage against a vehicle with a AR of 8 does the autopistol with +8 AP now deal 1d10-5 damage? what is the damage if you add a +8 HEAP round to the last example is the damage 2d10-5 +1 dice for the high explosive round. or is it 1d10-4. When do you add the extra die damage before or after the reduction for AR and or vehicle?
Thanks
 
Say Jack has a Light Assault Gun.
Standard Round: 2d10
HE round: 3d10
+3 AP round: 2d10

Target 1: Man in Cloth Armor AR 6
Standard Round: 2d10 Stamina, 1d10-5 Lifeblood (i.e. he must roll at least a 6 on the 1d10 to do any Lifeblood damage)
HE Round: 3d10 Stamina, 1d10-4 Lifeblood
+3 AP: 2d10 stamina, 1d10-2 Lifeblood

Target 2: unarmored Air/Raft
Standard Round: 1d10-4 SI
HE Round: 1d10-3 SI
+3 AP: 1d10-4 SI (AP does not counteract scaling between personal weapon and vehicle target)

Target 3: armored car AR 4
Standard Round: 1d10-8 SI
HE Round: 1d10-7 SI
+3 AP: 1d10-5 SI
 
Originally posted by Morgil:
[QB] If my character has an autopistol which does 1d10 damage against a vehicle it would due 1d10-5 against a vehicle. If the vehicle had an armor rating of 6 it would due 1d10-11, which means no damage. Is that correct?

Yes, absolutely correct so far
 
Originally posted by Morgil:
Now what happens when you add +8 AP rounds to the autopistol? I think the damage against an vehicle would be 1d10. +8 rounds remove the -5 penalty. or is it 1d10+3. Thanks
As I understand it, it will be 1d10-5, since AP shells negate points of the target's AR, they do not add damage dice. Since the base vehicle has no armor, the AP does no good.
 
Originally posted by Morgil:
. But what is the damage against a vehicle with a AR of 8 does the autopistol with +8 AP now deal 1d10-5 damage? what is the damage if you add a +8 HEAP round to the last example is the damage 2d10-5 +1 dice for the high explosive round. or is it 1d10-4. When do you add the extra die damage before or after the reduction for AR and or vehicle?
Thanks
Autopistol AP +8 vs vehicle AR 8 does 1d10-5

Autopistol with AP+8, HE would be 1d10-4,the extra die is added first
 
Thanks DrSkull,
That helps!

I did know that "AP does not counteract scaling between personal weapon and vehicle target"
 
From the weapons table, the way I read it, only grenades and snub guns get AP rounds.

If you consider AP rounds to be HEAT type rounds, this makes sense.
 
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