Also, one can require the higher-tech player spend a proportion of their budget at one tech level below their peak, possibly allowing some weapon upgrades to be fitted to older ships.
That was the Islands Campaign in a nutshell. So even GDW knew that HG was not the end product, but rather a tool to use in crafting games.
And even then, Frank Chadwick didn't really use HG (or FFS) when designing his tactical wargames: he used approximations... in other words, the design system went too far for him.
But I see I'm veering off into the bushes. Sorry about that.