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How many games used OFFICIAL Traveller trade since January 2014?

How many times did your games use Traveller trade rules (since January 2014)?


  • Total voters
    18
  • Poll closed .

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This applies to any published Traveller trade rules. Book 3, Merchant Prince, MegaTraveller, TNE, T4, GURPS Traveller, T20, Mongoose Traveller, T5, and whatever I've missed.

How many games since January 2014? How many actually used official Traveller trade rules?

And since many of us KNOW at least two Traveller trade systems, and many of us have crafted our own distinct variations on them, I'll try to be strict about it:

You had to have

(1) Physically cracked open the appropriate trade chapter.

(2) Actually used the RULES AS WRITTEN (caveat below).

(3) Had TRIVIAL house rulings. Of course since this is Traveller, I think SOME house rules are to be expected. But use your judgement.


At the end of it all, you had to have used rules as written, followed the book, and the house rulings had to be quite minor - enough to verbally explain to someone and have them easily recall it fifteen minutes later (along the lines of "death during chargen just means disability discharge"). I hope that clears that up.
 
For a campaign I ran last year, the players unloaded a shipment of agricultural product. I actually cracked open my copy of The Traveller Book, looked up the value DMs, and rolled on the tables to decide how much money they made. It was fun, and the process is quick and enjoyable, and essentially corresponds to a pull on a one-armed bandit. That counts, but that's the only time since I-can't-remember-how-long.
 
Currently running a SOLO campaign and cracked open MGT's Merchant Prince. I have to say that while I originally labeled them as way too lucrative, I've had to change my tune in running the Free Trader's finances. It's pretty close each month end... only houseruling was a d3 to determine opposing Broker and some handwaved modifiers (Amber, -1 etc).
 
I get to run Traveller (Mongoose) for friends at a convention at the end of January each year and they trade using the rules as written.

The recent threads here and on RPG.Net piqued my interest enough in '77 CT to start some solitaire gaming again. I've rolled up a J6 map (not CT I know but I likes me some J6 maps!) and intend to create a crew and trade around the map using the rules as written in LBB2. That's a long way of saying I'll be using the trading rules multiple times each week as I swap wasted Facebook time for playing with my imaginary friends :-)
 
What is this "traveller trade' of which you speak?

To be more specific, I have only been 'playing' solo Traveller in that I'm trying to bash together at least two rule sets in order to make my own universe.

And being somewhat masochistic, I'm planning on doing a timeline of this universe's expansion.
 
I solo played using t20 for a bit in 2014, and demoed bk 2 trade in 2015.
 
Personally, I'd like to see links to the various house rulings... I've started converting mine to T5, and I'd like to see what others have done...
 
I've played a little more of Tramp Trader. It may be based in MgT rules (I believe it uses the offical ones) or MT using Don McKinney variant rules.
 
I've dabbled with TNE and GURPS:FT and GURPS:ISW. Seriously considering downloading Star Trader and seeing how that works out. I have to look at it, it's apparently based on MgT, which I don't have, so I'd have to look to port it to TNE or GURPs.
 
I have been using the standard Mongoose trade rules in my Pirates of Drinax campaign for the "legit" trade that the players do.
 
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