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General You Turn off Gravity on the Ship: How Long Before Hilarity Ensues?

Would burn out the wiring, I would think.

You'd have to have a trait like hardened, or taking a leaf from spaceship design, fibre optics.
 
Would burn out the wiring, I would think.

You'd have to have a trait like hardened, or taking a leaf from spaceship design, fibre optics.
Which raises the question can you fry a terminal with a stunner? How hardened is an individual terminal? I think we're all accustomed to Hollywood tropes where the bridge is damaged, on fire, smoking, and sparks are flying everywhere. Makes for good dramatic sequences.
 
Depends on whether the situation calls for it to be made of Explodium.

ISTR that AHL rules had secondary explosive effects from shooting at control panels. Not as severe as hitting Heavy Machinery, but it was something.
 
Which raises the question can you fry a terminal with a stunner? How hardened is an individual terminal? I think we're all accustomed to Hollywood tropes where the bridge is damaged, on fire, smoking, and sparks are flying everywhere. Makes for good dramatic sequences.
I would expect that they are space capable/hardened, so weapons that just disrupt human nervous systems would do little.

Stunners for large animals might be different.

I could see an older ship with cost a major factor or having to repair in the frontier might get civilian non-space hardened control gear.
 

This is why you want to have redundancy built into the computing systems in order to "harden" against Single Event Upsets (SEU), so as to "vote down" bit flips. Part and parcel with that is going to be increased tolerances against "energetic events" ...
I have a post brewing on that, using a combination of the CT computer model damage system in starship combat and the LBB8 robot brains. Think 12 robot brains spread throughout the ship, each one of those computer hits are taking out one of the nodes but the other nodes stay up.
 
There is a reference to Imperial computers using some organic based circuitry (and no I do not mean the synaptic processors of LBB:8 robot brains)- perhaps this can regrow to repair damage...
all I have to do now is remember where I read it.

If the computers are built with the redundancy to cope with high energy events...
 
I'm looking for anyone's thoughts on these processes, regardless of system. define "very quick" in game terms: 6 seconds? 1D6 x 6 seconds? Lives are at stake here!
My take on it, the change is capable of being done in plank time, but propagates at C....
That said, that gravity waves propagate at C was only firmly shown recently (tho' it was inferred by some of the measurements of bodies in the Sol system as far back as the 90s), with the LIGO project.

I'll note as well some CT adventure from a 3PP used the ship's MD # as the maximum G's of "gravity-slam" - and using 2-3 impacts per combat round. So you can't gravity-spank them pirates all that well in your Type A, but a type T can do some serious hurt, especially in the neck...

Given that it was theorized to propagate at C back in the 50's, the one gravitic tech we don't see in Traveller (prior to Mongoose, at least) is a gravitic comm, which implies that it may not be instant.
 
If the computers are built with the redundancy to cope with high energy events...
Fibre optic backup will tend to resolve a lot of radiation induced Single Event Upset scenarios, but even then you're probably wanting to look at a minimum triple redundancy architecture design in order to better resist this kind of "The Universe Hates Computers" sort of thing.
I have a post brewing on that, using a combination of the CT computer model damage system in starship combat and the LBB8 robot brains. Think 12 robot brains spread throughout the ship, each one of those computer hits are taking out one of the nodes but the other nodes stay up.
How do you account for all the deck plans showing a single computer adjacent to the bridge with the accompanying text also specifying as standard that main computers are located adjacent to the bridge?

Granted, the Kinunir deck plans have a backup computer on a completely different deck away from the main bridge ... but that's a backup computer (basically a model/7 plus spare model/3 built using LBB2 with some LBB5 screens and particle accelerator turrets thrown in for shizzle).
 
How do you account for all the deck plans showing a single computer adjacent to the bridge with the accompanying text also specifying as standard that main computers are located adjacent to the bridge?

Granted, the Kinunir deck plans have a backup computer on a completely different deck away from the main bridge ... but that's a backup computer (basically a model/7 plus spare model/3 built using LBB2 with some LBB5 screens and particle accelerator turrets thrown in for shizzle).
The computer rooms would be the main console/admin location. All the other nodes are wedged into the walls/floors/ceilings supporting specific functions as well as backup synced processing.

So 1-3 around engineering, 1-2 around the bridge, 1-3 supporting gunnery, 1 medical bay if any, 1 captain’s stateroom, 1 life support settings by chief steward, 1 science/sensor analysis, 1 vehicle bay support if any, 1 cargo bay ops, 1 security ops, etc.
 
This is why you want to have redundancy built into the computing systems in order to "harden" against Single Event Upsets (SEU), so as to "vote down" bit flips.
As I understand it, modern avionics systems are redundant, with 3 separate systems and they "vote" on decisions. The Space Shuttle also had a voting architecture. Voting is when all 3 systems report a value, and the supervisor compares them and takes the majority view as the correct "answer". Who supervises the supervisor? No idea! :)

Back in the day, they were thinking of doing 3 clean room implementations on 3 separate CPUs, using 3 different computer languages, to minimize some commonality sneaking in among the systems. As I understand it, they tabled that, but do I think they did 3 clean room implementations to a shared spec, but used the same processor and language.

WRT the TU, the starships simply don't suffer this problem as weight is not a substantial problem with spacecraft, so shielding the computers appropriately will be less of a problem.

That said, this is an actual problem today. Story is that eBay would record some values more than once (like bid prices) in their database to ensure the rogue bit flips did not happen. I, myself, am confident that I have seen the aftermath of something like this once during my time developing software. Today, we have things like ECC memory to help automatically correct those issues, but, for example, my machine has 72G of RAM, but it's not ECC. The odds of my system encountering a rogue bit flip are fairly high (the impact of such, perhaps, not so much, but the possibility of the event, for sure).
 
As I understand it, modern avionics systems are redundant, with 3 separate systems and they "vote" on decisions. The Space Shuttle also had a voting architecture. Voting is when all 3 systems report a value, and the supervisor compares them and takes the majority view as the correct "answer". Who supervises the supervisor? No idea! :)

Back in the day, they were thinking of doing 3 clean room implementations on 3 separate CPUs, using 3 different computer languages, to minimize some commonality sneaking in among the systems. As I understand it, they tabled that, but do I think they did 3 clean room implementations to a shared spec, but used the same processor and language.

WRT the TU, the starships simply don't suffer this problem as weight is not a substantial problem with spacecraft, so shielding the computers appropriately will be less of a problem.

That said, this is an actual problem today. Story is that eBay would record some values more than once (like bid prices) in their database to ensure the rogue bit flips did not happen. I, myself, am confident that I have seen the aftermath of something like this once during my time developing software. Today, we have things like ECC memory to help automatically correct those issues, but, for example, my machine has 72G of RAM, but it's not ECC. The odds of my system encountering a rogue bit flip are fairly high (the impact of such, perhaps, not so much, but the possibility of the event, for sure).
That sort of thing is what I expect my nodes are doing, voting and if enough don’t vote nothing happens (the modeled result when a CT computer phase check fails).

Also plays into hacking, a hostile can takeover a node but has to corrupt a majority of nodes to gain actual control.
 
Also plays into hacking, a hostile can takeover a node but has to corrupt a majority of nodes to gain actual control.
Yup. Defense in depth.
The Space Shuttle also had a voting architecture.
STS used a quintuple redundant system, not a triple.
There were 5 computers working in parallel and it took 3-4 computers agreeing to vote down the other 1-2 as their response to the Single Event Upset (SEU) problem.
 
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